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lib.point.sim.SimForceOffset
Thomas Mann edited this page Sep 5, 2025
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Creates a gizmo with a spherical force that can be used to affect points
Needs a [DrawPoints], [DrawLines], or [DrawMeshAtPoints] or similar in order to become visible.
Needs Points as a base, for example: [RadialPoints], [SpherePoints], [PointsOnMesh]
| Name (Relevancy & Type) | Description |
|---|---|
| GPoints (BufferWithViews) | Point input |
| Center (Vector3) | Defines the position of the Force |
| Radius (Single) | Defines the size of the Force |
| RadiusFallOff (Single) | Defines the size of the falloff / smooth area |
| RadialForce (Single) | Multiplier to increase the amount of force |
| UseWForMass (Single) | Controls how much the F-Value is affected |
| Variation (Single) | Randomizes the amount of the force |
| Gravity (Vector3) | Adds a linear force on the defined axis |
| ForceDecayRate (Single) | Defines how much the force decays based on the distance |
| IsEnabled (Boolean) | Toggles the Force off / on |
| Name | Type |
|---|---|
| OutBuffer | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.
The user-facing documentation has moved to help.tixl.app. Edits made to pages on this wiki will be lost — please edit the sources under .help/docs/ in the main repo instead.
- Welcome
- Installation
- Introduction
- Basic concepts
- How TiXL works
- Video tutorials
- Keyboard shortcuts
- Exporting videos
- Exporting executables
- Live performances
- Presets and snapshots
- FAQ
- Operator reference
These pages stay here — they're for people building TiXL from source.
- Installing the dev build
- Coding conventions
- Operator conventions
- Developing operators
- Writing code ops
- Working with git
- Integration tests
- Manual testing plan
- Using RenderDoc
- Debugging the Player
- Visual Studio Code setup
- Standalone builds
- Release issues
- Audio roadmap
- Ideas for operators
- Transform gizmos
- Context variables
- Changing file-path format
- Updating the Home template
- Proposed breaking changes for main
- TiXL vs Tooll3
- Contributing