-
Notifications
You must be signed in to change notification settings - Fork 274
Lib.point.transform.SnapPointsToGrid
Thomas Mann edited this page Sep 5, 2025
·
3 revisions
Rounds (floors) the position of points onto a grid, i.e., snaps them to the position of a grid.
This can be useful to debug compute shader effects that rely on a spatial grid.
| Name (Relevancy & Type) | Description |
|---|---|
| Points (BufferWithViewsRequired) | - |
| Amount (Single) | - |
| AmountFactor (Int32) | - |
| Mode (Int32) | - |
| GridScale (Single) | - |
| GridStretch (Vector3) | - |
| Offset (Vector3) | - |
| Scatter (Single) | - |
| BiasAndGain (Vector2) | - |
| UseWAsWeight (Boolean) | This is parameter has been deprecated and is only here for reference. |
| UseSelection (Boolean) | This is parameter has been deprecated and is only here for reference. |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.
The user-facing documentation has moved to help.tixl.app. Edits made to pages on this wiki will be lost — please edit the sources under .help/docs/ in the main repo instead.
- Welcome
- Installation
- Introduction
- Basic concepts
- How TiXL works
- Video tutorials
- Keyboard shortcuts
- Exporting videos
- Exporting executables
- Live performances
- Presets and snapshots
- FAQ
- Operator reference
These pages stay here — they're for people building TiXL from source.
- Installing the dev build
- Coding conventions
- Operator conventions
- Developing operators
- Writing code ops
- Working with git
- Integration tests
- Manual testing plan
- Using RenderDoc
- Debugging the Player
- Visual Studio Code setup
- Standalone builds
- Release issues
- Audio roadmap
- Ideas for operators
- Transform gizmos
- Context variables
- Changing file-path format
- Updating the Home template
- Proposed breaking changes for main
- TiXL vs Tooll3
- Contributing