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Lib.field.adjust.NoiseDisplaceSDF

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

NoiseDisplaceSDF

in Lib.field.adjust


Displaces the distance of an SDF with a Perlin-like noise offset.

NOTE: this operator will break the Lipschitz continuity of your field and will cause artifacts when raymarching. It's sometimes possible to reduce some of these artifacts by reducing the step size for raymarching.

Please check the Additional documentation in [RaymarchSdf]


Input Parameters

Name (Relevancy & Type) Description
InputField (ShaderGraphNodeRequired) -
Amount (Single) Amount of the displacement.
Scale (Single) The scale of the noise field.
Offset (Vector3) Offset to the noise field. Try to animate this with [AnimVec3].

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode

⚠ Everything else is automatically generated and will be overwritten regularly.

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