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Lib.render.shading.SetShadow

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

SetShadow

in Lib.render.shading


Renders a shadow pass for a directional light source. Needs a [DrawMeshWithShadow] and a [SetPointLight] or [PointLight] in order to work.


Input Parameters

Name (Relevancy & Type) Description
Command (Command) -
LightPosition (Vector3) -
LightTarget (Vector3) -
Resolution (Int32) -
DepthRange (Vector2) -
ShowDebug (Boolean) -

Outputs

Name Type
Output T3.Core.DataTypes.Command

⚠ Everything else is automatically generated and will be overwritten regularly.

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