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Lib.render.shading.SetShadow
Thomas Mann edited this page Sep 5, 2025
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3 revisions
Renders a shadow pass for a directional light source. Needs a [DrawMeshWithShadow] and a [SetPointLight] or [PointLight] in order to work.
| Name (Relevancy & Type) | Description |
|---|---|
| Command (Command) | - |
| LightPosition (Vector3) | - |
| LightTarget (Vector3) | - |
| Resolution (Int32) | - |
| DepthRange (Vector2) | - |
| ShowDebug (Boolean) | - |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |
⚠ Everything else is automatically generated and will be overwritten regularly.