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Lib.render.postfx.SSAO
Thomas Mann edited this page Sep 5, 2025
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Adds a Screen Space Ambient Occlusion (SSAO) effect to a 3D rendered scene.
With this effect, a shading layer can be added that estimates how much a point or surface in the scene is exposed to ambient light.
| Name (Relevancy & Type) | Description |
|---|---|
| Texture2d (Texture2DRequired) | - |
| DepthBuffer (Texture2DRequired) | - |
| NearFarRange (Vector2) | Defines the range of the scene that the effect is applied to. |
| NearFarClip (Vector2) | Sets the Near and Far clipping. |
| Color (Vector4) | Selects the color which is applied to the parts of the image that are darkened. |
| BoostShadows (Vector2) | The first setting controls the bias shifting the whole effect. The second setting boosts the darker areas. |
| Passes (Single) | Controls the fidelity of the effect. Higher numbers create smoother results at the cost of rendering speed. |
| Size (Single) | Increases or decreases the size of the areas which are darkened. |
| MixOriginal (Single) | Controls how much the original image is mixed into the result. |
| MultiplyOriginal (Single) | Controls how much the original image is multiplied with the result. |
| NoiseOffset (Vector2) | Offsets the noise effect. |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |
| DepthBuffer2 | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.