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Lib.image.use.CombineMaterialChannels2

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

CombineMaterialChannels2

in Lib.image.use


Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].

If no normal map is available [NormalMap] can be used to generate one.

Newer version: [CombineMaterialChannels2]


Input Parameters

Name (Relevancy & Type) Description
ImageA (Texture2DRequired) -
ColorA (Vector4) -
ImageB (Texture2DRequired) -
ColorB (Vector4) -
ImageC (Texture2DRequired) -
ColorC (Vector4) -
SelectChannel_R (Int32) -
SelectChannel_G (Int32) -
SelectChannel_B (Int32) -
SelectAlphaChannel (Int32) -
GenerateMips (Boolean) -

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D

⚠ Everything else is automatically generated and will be overwritten regularly.

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