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Water Splash

KoH edited this page Feb 19, 2026 · 3 revisions
Dynamic Objects
S1Fixed_002

The Water Splash is an object in Sonic the Hedgehog, theoretically able to appear anywhere in the game where water is present, though only appearing in Labyrinth Zone, as well as Scrap Brain Zone Act 3. It appears whenever the player enters or exits the water with vertical velocity. It also appears if the player re-enters the game from Debug Mode while in the water.

Code

File: _incObj/-- Water Splash.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • The object now spawns in only once, appearing when necessary, and hiding idly in RAM until called upon.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

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