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Item Explosion
| Dynamic Objects |
|---|
The Item Explosion is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, with the exception of Final Zone, due to no badniks or monitors being present in said stage (though they can still be spawned in via Debug Mode). The explosion is created whenever a badnik or monitor is destroyed, either by Sonic, or by the GHZ Giant Ball.
File: _incObj/-- Explosions.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
- Removed from the Static Object Pointer List due to its dynamic nature.
This object has no subtypes.
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Objects in S1Fixed
Objects by Zone | Invisible Objects | Objects with DPLCs | Animated Objects | Objects with Subsprites | Fragmented Objects | Objects with Subtypes | Objects with Solidity | Objects with Collision Hitboxes | Harmful Objects | Badniks
Tutorials
Number Systems | RegEx Basics | Editing .ASMs | Editing Art | Editing Sprites | Editing Objects | Editing Levels | Editing Special Stages | Editing Sounds And Music