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Unused Magic Switch
KoH edited this page Jan 30, 2026
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1 revision
| <- $1C: Scenery | Object List | $1E: Ball Hog Badnik -> |
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An unused switch that was designed to be disguised as a piece of ordinary grass in the Green Hill Zone tileset, activating when Sonic walked over the top of it. A grey door object was intended to be opened by pressing this switch. It remains unused in the final game.
NOTE: There are plans to properly restore this object (and the accompanying door) in S1Fixed. More info can be found here at TCRF. It will be paired with Object 29, since Object 2A is now the Auto Door in Scrap Brain Zone.
File: _incObj/1D Unused Switch.asm
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Objects
Static Objects | Green Hill Zone Objects | Objects with Subtypes | Unused Objects