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Dust Effects
| Dynamic Objects |
|---|
The Dust Effects object is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, along with Sonic. In most situations, it is not visible, though it is always present. Depending on the situation, it appears as skid dust, wall jump dust, spindash dust, or dropdash dust.
File: _incObj/-- Drowning Countdown.asm
Changes from Sonic 2
- Word-length obPriority pointer due to the new Priority Manager.
- Word-Length obRespawnAddr added due to the S3K Object Manager.
- ELECTIVE MOD: Drop Dash Dust effect added.
- ELECTIVE MOD: Dust effect triggers on Wall Jumps.
This object has no subtypes.
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ColType | ~ | ~ | DispWid | Routine | ~ | ~ | ~ | Subtype | ~ | ~ | ~ | RestartTime | RestartTime | ~ | ~ |
| 3x | StartX | StartX | DisplayTime | BubbleType | ExtraBubbles | ~ | ExtraFlag | ExtraFlag | NumberTime | NumberTime | DelayTime | DelayTime | ~ | ~ | ~ | ~ |
Objects in S1Fixed
Objects by Zone | Invisible Objects | Objects with DPLCs | Animated Objects | Objects with Subsprites | Fragmented Objects | Objects with Subtypes | Objects with Solidity | Objects with Collision Hitboxes | Harmful Objects | Badniks
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