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Splats Badnik
KoH edited this page Jan 31, 2026
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1 revision
| <- $4E: MZ Wall of Lava | Object List | $50: Yadrin badnik -> |
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The Splats Badnik is a restored beta object in Sonic the Hedgehog, appearing in Spring Yard Zone via Debug Mode. Like (almost) all other badniks in the game, it can be defeated with a single hit, creating an explosion, a points graphic, and spawning an animal in the process. Splats hops forward on its pogo stick, damaging Sonic if he stays in its movement path. There are plans to implement multiple types based on both the prototype, and Sonic 1 (2013).
File: _incObj/4F Splats.asm
Changes from Sonic 1 Prototype
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
This object has no subtypes.
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | RespawnAddr | RespawnAddr | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Objects
Static Objects | Spring Yard Zone Objects | Objects with Subtypes | Objects with Collision Hitboxes | Harmful Objects | Badniks | Restored Objects | Unused Objects