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ActionEnhancement, TechniqueVariant and MagicalAlterationTemplate cannot be lore-authored: CONTENT_MODELS registration gap behind the social-magic dispatch
backendTouches Python/Django/DRF server codeTouches Python/Django/DRF server codefeatureNew feature or requestNew feature or requestpriority:nextThe climax arc + combat depth — makes the loop feel like the designThe climax arc + combat depth — makes the loop feel like the designStatus: Open.#3034 In Arx-Game/arxii;needs-design: graduated cost to change the anima-ritual resonance (magical identity) — free-ish at level 1, harder as you rise
needs-designOpen design question; states the verified mechanism, not yet scoped workOpen design question; states the verified mechanism, not yet scoped workpriority:nextThe climax arc + combat depth — makes the loop feel like the designThe climax arc + combat depth — makes the loop feel like the designStatus: Open.#3029 In Arx-Game/arxii;The player half of the trap loop is unreachable: disarm_trap has no discovery path
backendTouches Python/Django/DRF server codeTouches Python/Django/DRF server codefeatureNew feature or requestNew feature or requestpriority:nextThe climax arc + combat depth — makes the loop feel like the designThe climax arc + combat depth — makes the loop feel like the designStatus: Open.#3011 In Arx-Game/arxii;needs-design: spell system — learnable hedge magic usable by quiescent characters
priority:nextThe climax arc + combat depth — makes the loop feel like the designThe climax arc + combat depth — makes the loop feel like the designStatus: Open.#3001 In Arx-Game/arxii;Ships: crew as named NPCs and cargo as tracked goods — the two PLACEHOLDER integers
priority:laterReal but not MVP-gating; post-MVP scale-outReal but not MVP-gating; post-MVP scale-outStatus: Open.#3000 In Arx-Game/arxii;needs-design: alliance/treaty instrument between organizations — pacts beyond marriage
priority:laterReal but not MVP-gating; post-MVP scale-outReal but not MVP-gating; post-MVP scale-outStatus: Open.#2999 In Arx-Game/arxii;Harvesting/gathering loop for crafting materials — the missing input side of the crafting economy
priority:laterReal but not MVP-gating; post-MVP scale-outReal but not MVP-gating; post-MVP scale-outStatus: Open.#2998 In Arx-Game/arxii;needs-design: perception-override primitive — one 'who perceives what is real' seam for dreams, illusions, disguise
priority:laterReal but not MVP-gating; post-MVP scale-outReal but not MVP-gating; post-MVP scale-outStatus: Open.#2997 In Arx-Game/arxii;Block/mute system — the OOC safety dependency three shipped surfaces are waiting on
priority:nowBlocks the playable magic/combat loop todayBlocks the playable magic/combat loop todayspec:approvedOrg member approved the spec — clear to implement (members only)Org member approved the spec — clear to implement (members only)status:implementingSpec approved; implementation in progressSpec approved; implementation in progressstatus:in-progressBeing worked onBeing worked onStatus: Open.#2996 In Arx-Game/arxii;Shops never read NPC regard — standing-based pricing, access, and stock gating
priority:laterReal but not MVP-gating; post-MVP scale-outReal but not MVP-gating; post-MVP scale-outStatus: Open.#2995 In Arx-Game/arxii;needs-design: mood/stance system — declared expressive state instead of pose-parsing
priority:laterReal but not MVP-gating; post-MVP scale-outReal but not MVP-gating; post-MVP scale-outStatus: Open.#2994 In Arx-Game/arxii;Species framework remainder: language mechanics (per-character languages, granting, speech) + racial progression
priority:nextThe climax arc + combat depth — makes the loop feel like the designThe climax arc + combat depth — makes the loop feel like the designStatus: Open.#2993 In Arx-Game/arxii;