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needs-design: graduated cost to change the anima-ritual resonance (magical identity) — free-ish at level 1, harder as you rise #3029

Description

@TehomCD

Ruling (Tehom, 2026-08-06, session on #2971)

The anima-ritual resonance is the character's magical identity — "the flavor of their
magic." It must be populated at CG (folded into #2971: finalize writes the mandatory CG
gift-resonance pick onto the anima ritual's RitualCheckConfig.resonance), and it
"should be something that can be changed relatively easily at level 1, but much less
easily as they rise."

Verified mechanism (2026-08-06)

The design question

What does changing your anima-ritual resonance cost, and how does that cost scale with
advancement (level / path stage / thread depth)? Directional ruling above: cheap-or-free
at level 1, substantially harder later. Open sub-questions:

  1. What currency/ceremony mediates the change (XP, resonance balance, a rite like the
    sanctum's Rite of Purging, a GM-adjacent event)?
  2. What does "harder as they rise" key on — character level, highest thread level, path
    stage crossings?
  3. Does changing it re-anchor anything downstream (existing GIFT threads keep their own
    resonance — presumably yes, untouched), or is it purely the identity/fallback seam?
  4. Telnet + web parity for whatever the change flow becomes (the PATCH endpoint would
    gain the gate; a bare serializer edit must not bypass the cost).

Not asserted work — needs a design pass before any implementation.

Related: #2971 (CG population + resolver), #2970 (the main-resonance seam), ADR-0052.

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    needs-designOpen design question; states the verified mechanism, not yet scoped workpriority:nextThe climax arc + combat depth — makes the loop feel like the design

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