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Pull requests: bevyengine/bevy
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Parallelize Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
mark_meshes_as_changed_if_their_materials_changed.
A-Rendering
#23103
opened Feb 21, 2026 by
pcwalton
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Add the ability to set the number of cubes in Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
many_cubes.
A-Rendering
#23101
opened Feb 21, 2026 by
pcwalton
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bugfix: recompute inherited visibility when ChildOf component is removed
#23100
opened Feb 21, 2026 by
HugoPeters1024
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bevy_anti_alias doesn't depend on bevy_post_process
A-Rendering
#23098
opened Feb 21, 2026 by
Zeophlite
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Add configurable output_dir to EasyScreenRecordPlugin
A-Dev-Tools
Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23096
opened Feb 21, 2026 by
hueypark
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Remove Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_gltf dependency on bevy_render
A-Rendering
#23095
opened Feb 21, 2026 by
Zeophlite
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Add a Entities, components, systems, and events
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
setup Component derive helper
A-ECS
#23093
opened Feb 21, 2026 by
Runi-c
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Add a Entities, components, systems, and events
A-Time
Involves time keeping and reporting
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
DelayedCommands helper to support arbitrary delayed commands
A-ECS
#23090
opened Feb 21, 2026 by
Runi-c
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Fix 2d specialization w/ change lists.
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
The Graphical user interfaces, styles, layouts, and widgets
C-Testing
A change that impacts how we test Bevy or how users test their apps
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
testbed_ui text scene should use a column layout #22976
A-UI
#23077
opened Feb 20, 2026 by
kaio-matos
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testbed_2d texture atlas builder scene
A-Rendering
#23074
opened Feb 20, 2026 by
ickshonpe
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Panic fail-safe in real.rs during non-monotonic clock updates
A-Time
Involves time keeping and reporting
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23073
opened Feb 20, 2026 by
fcarvajalbrown
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Update getrandom requirement from 0.3 to 0.4
C-Dependencies
A change to the crates that Bevy depends on
#23069
opened Feb 20, 2026 by
dependabot
bot
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Update toml_edit requirement from 0.24.0 to 0.25.1
C-Dependencies
A change to the crates that Bevy depends on
#23068
opened Feb 20, 2026 by
dependabot
bot
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Bump super-linter/super-linter from 8.4.0 to 8.5.0
C-Dependencies
A change to the crates that Bevy depends on
#23067
opened Feb 20, 2026 by
dependabot
bot
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Makes Free Camera speed change exponential wrt scroll
A-Camera
User-facing camera APIs and controllers.
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23066
opened Feb 20, 2026 by
kfc35
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Fix unsafe access of component metadata (change ticks) in Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_ecs::storage::Table
A-ECS
#23065
opened Feb 20, 2026 by
nils-mathieu
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Fix volumetric rendering order problem
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23062
opened Feb 19, 2026 by
dan-dozen
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Add motion blur option to various stress tests
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23060
opened Feb 19, 2026 by
greeble-dev
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texture atlas top & left padding
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23056
opened Feb 19, 2026 by
Wuketuke
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Avoid Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
AssetId::invalid in UI and sprite rendering
A-Assets
#23054
opened Feb 19, 2026 by
greeble-dev
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Docs: Fix up copypasta in Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Leave event
A-Picking
#23051
opened Feb 19, 2026 by
kfc35
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Non-linear color spaces for compositing 2d sprites
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Enable Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
debug feature when trace_tracy is enabled
A-Dev-Tools
#23048
opened Feb 19, 2026 by
IceSentry
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