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Objective

Solution

  • Added gamepad to bevy_gilrs per the documentation

Testing

  • I recompiled Bevy with and without this change and ensured no failure to compile

@alice-i-cecile alice-i-cecile added this to the 0.18 milestone Dec 31, 2025
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Tangent: Does this mean mouse keyboard touch and gestures are also not configured correctly? The docs say that those features are "Automatically enabled by bevy_window” but it seems to not be configured like how this fix is for gamepad and bevy_gilrs

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I was thinking about similar things. The entire doc should probably be audited to be sure.

@hukasu hukasu added C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Dec 31, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 31, 2025
Merged via the queue into bevyengine:main with commit 8a8d228 Dec 31, 2025
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cart pushed a commit that referenced this pull request Jan 8, 2026
# Objective

- Resolve discrepancy between documentation and implementation of the
`bevy_gilrs` and `gamepad` feature flag
- Fixes #22319

## Solution

- Added `gamepad` to `bevy_gilrs` per the documentation

## Testing

- I recompiled Bevy with and without this change and ensured no failure
to compile
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C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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Discrepancy between feature flag docs and feature flag implementation

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