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12 changes: 6 additions & 6 deletions Assets/Scripts/HazardX SCMAP Code/Map.cs
Original file line number Diff line number Diff line change
Expand Up @@ -262,10 +262,10 @@ public Map(int _Width, int _Height, int InitialHeight, bool _Water, int WaterLev
Bloom = 0.03f;

TerrainShader = "TTerrainXP";
LightingMultiplier = 1.6f;
SunDirection = new Vector3(0.616f, 0.559f, 0.55473f).normalized;
SunAmbience = new Vector3(0.54f, 0.54f, 0.7f);
SunColor = new Vector3(1.38f, 1.29f, 1.14f);
LightingMultiplier = 1.3f;
SunDirection = new Vector3(-0.616f, 0.559f, -0.554f).normalized;
SunAmbience = new Vector3(0.41f, 0.44f, 0.55f);
SunColor = new Vector3(0.95f, 0.84f, 0.76f);
ShadowFillColor = Vector3.zero;
SpecularColor = new Vector4(0.1f, 0.1f, 0.1f, 0.1f);

Expand Down Expand Up @@ -359,9 +359,9 @@ public Map(int _Width, int _Height, int InitialHeight, bool _Water, int WaterLev

// 9
NewLayer = new Layer();
NewLayer.PathTexture = "env/evergreen/layers/macrotexture000_albedo.dds";
NewLayer.PathTexture = "env/lava/layers/macrotexture000_albedo.dds";
NewLayer.PathNormalmap = "";
NewLayer.ScaleTexture = 128;
NewLayer.ScaleTexture = 180;
NewLayer.ScaleNormalmap = 1;
Layers.Add(NewLayer);
}
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6 changes: 3 additions & 3 deletions Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -280,9 +280,9 @@ public void ResetLight()

RA.SetValue(312);
DA.SetValue(34);
LightMultipiler.SetValue(1.6f);
LightColor.SetColorField(new Color(1.38f, 1.29f, 1.14f, 1));
AmbienceColor.SetColorField(new Color(0.54f, 0.54f, 0.7f));
LightMultipiler.SetValue(1.3f);
LightColor.SetColorField(new Color(0.95f, 0.84f, 0.76f, 1));
AmbienceColor.SetColorField(new Color(0.41f, 0.44f, 0.55f));
ShadowColor.SetColorField(Color.black);

UpdateMenu();
Expand Down