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Adjust map defaults #104
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Adjust map defaults #104
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📝 WalkthroughWalkthroughLighting and terrain texture settings updated: Map.cs lowers lighting intensity, reorients sun parameters, and swaps the macrotexture and scale; LightingInfo.cs updates default reset lighting colors and multiplier to match. Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~8 minutes
🚥 Pre-merge checks | ✅ 2 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing touches
📜 Recent review detailsConfiguration used: defaults Review profile: CHILL Plan: Pro 📒 Files selected for processing (2)
🚧 Files skipped from review as they are similar to previous changes (1)
🔇 Additional comments (2)
✏️ Tip: You can disable this entire section by setting Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
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Actionable comments posted: 1
🤖 Fix all issues with AI agents
In @Assets/Scripts/HazardX SCMAP Code/Map.cs:
- Around line 362-364: The PathTexture assigned to NewLayer
(NewLayer.PathTexture) points to a missing asset
("env/lava/layers/macrotexture000_albedo.dds"); fix by either adding that DDS
file to the repository at that path or change NewLayer.PathTexture to a valid
existing texture path in the project (ensure the selected asset exists in the
repo and matches expected format/scale); update the assignment in Map.cs where
NewLayer.PathTexture is set so it references the correct file name/location or
include the new asset in source control.
📜 Review details
Configuration used: defaults
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
Assets/Scripts/HazardX SCMAP Code/Map.csAssets/Scripts/UI/Tools/Lighting/LightingInfo.cs
🧰 Additional context used
🧬 Code graph analysis (1)
Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs (2)
Assets/Scripts/UI/UiElements/UiColor.cs (3)
SetColorField(68-95)SetColorField(98-124)Color(53-56)Assets/Scripts/Ozone SCMAP Code/Texture/TextureScale.cs (1)
Color(196-202)
🔇 Additional comments (2)
Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs (1)
283-285: LGTM: Lighting defaults updated consistently.The reduced lighting values align with the PR objective to decrease brightness, and these values match the corresponding defaults in Map.cs. The warmer color tones (reduced blue, preserved red/amber) maintain visual coherence.
Assets/Scripts/HazardX SCMAP Code/Map.cs (1)
265-268: LGTM: Default lighting values updated consistently.The lighting defaults now match the ResetLight values in LightingInfo.cs. The reduced intensity addresses the PR objective while maintaining physically plausible values.
The default lighting was a bit bright
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