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@BlackYps BlackYps commented Jan 10, 2026

The default lighting was a bit bright

Summary by CodeRabbit

  • Style
    • Adjusted global lighting for a warmer, dimmer look and updated default reset lighting values.
    • Reoriented sun lighting direction for improved scene illumination.
    • Swapped terrain texture theme from evergreen to lava and increased texture scale for a different surface detail.

✏️ Tip: You can customize this high-level summary in your review settings.

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coderabbitai bot commented Jan 10, 2026

📝 Walkthrough

Walkthrough

Lighting and terrain texture settings updated: Map.cs lowers lighting intensity, reorients sun parameters, and swaps the macrotexture and scale; LightingInfo.cs updates default reset lighting colors and multiplier to match.

Changes

Cohort / File(s) Summary
Lighting Configuration Sync
Assets/Scripts/HazardX SCMAP Code/Map.cs, Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs
Reduced lighting multiplier (1.6 → 1.3); adjusted sun/sunlight parameters and ambient color values to a warmer/dimmer palette to align defaults between map and UI.
Terrain Texture Adjustments
Assets/Scripts/HazardX SCMAP Code/Map.cs
Replaced path macrotexture from env/evergreen/.../macrotexture000_albedo.dds to env/lava/.../macrotexture000_albedo.dds; increased ScaleTexture from 128 to 180.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~8 minutes

"I nudge the sun to kinder light,
I swap the green for embered sight,
A tiny hop, a tweak, a cheer—
The map grows warm, the shadows clear." 🐇✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1
❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 50.00% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title 'Adjust map defaults' accurately reflects the main changes, which involve adjusting default lighting parameters and texture settings across two files.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
  • 📝 Generate docstrings


📜 Recent review details

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between fd0d97c and 4a3b2b0.

📒 Files selected for processing (2)
  • Assets/Scripts/HazardX SCMAP Code/Map.cs
  • Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs
🚧 Files skipped from review as they are similar to previous changes (1)
  • Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs
🔇 Additional comments (2)
Assets/Scripts/HazardX SCMAP Code/Map.cs (2)

265-268: Looks good: toned‑down lighting defaults.


362-365: Looks good: macrotexture switch & scale tweak.

✏️ Tip: You can disable this entire section by setting review_details to false in your review settings.


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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In @Assets/Scripts/HazardX SCMAP Code/Map.cs:
- Around line 362-364: The PathTexture assigned to NewLayer
(NewLayer.PathTexture) points to a missing asset
("env/lava/layers/macrotexture000_albedo.dds"); fix by either adding that DDS
file to the repository at that path or change NewLayer.PathTexture to a valid
existing texture path in the project (ensure the selected asset exists in the
repo and matches expected format/scale); update the assignment in Map.cs where
NewLayer.PathTexture is set so it references the correct file name/location or
include the new asset in source control.
📜 Review details

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 1344cd5 and fd0d97c.

📒 Files selected for processing (2)
  • Assets/Scripts/HazardX SCMAP Code/Map.cs
  • Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs
🧰 Additional context used
🧬 Code graph analysis (1)
Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs (2)
Assets/Scripts/UI/UiElements/UiColor.cs (3)
  • SetColorField (68-95)
  • SetColorField (98-124)
  • Color (53-56)
Assets/Scripts/Ozone SCMAP Code/Texture/TextureScale.cs (1)
  • Color (196-202)
🔇 Additional comments (2)
Assets/Scripts/UI/Tools/Lighting/LightingInfo.cs (1)

283-285: LGTM: Lighting defaults updated consistently.

The reduced lighting values align with the PR objective to decrease brightness, and these values match the corresponding defaults in Map.cs. The warmer color tones (reduced blue, preserved red/amber) maintain visual coherence.

Assets/Scripts/HazardX SCMAP Code/Map.cs (1)

265-268: LGTM: Default lighting values updated consistently.

The lighting defaults now match the ResetLight values in LightingInfo.cs. The reduced intensity addresses the PR objective while maintaining physically plausible values.

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2 participants