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66 changes: 38 additions & 28 deletions data-global/monster/bosses/sugar_daddy.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Sugar Daddy")
local monster = {}

monster.description = "Sugar Daddy"
monster.experience = 45000
monster.experience = 15550
monster.outfit = {
lookType = 1764,
lookHead = 0,
Expand All @@ -18,9 +18,9 @@ monster.bosstiary = {
bossRace = RARITY_BANE,
}

monster.health = 45000
monster.maxHealth = 45000
monster.race = "blood"
monster.health = 9500
monster.maxHealth = 9500
monster.race = "candy"
monster.corpse = 48416
monster.speed = 150
monster.manaCost = 0
Expand Down Expand Up @@ -62,6 +62,15 @@ monster.light = {
color = 0,
}

--monster.summon = {
--maxSummons = 5,
--summons = {
--{ name = "cheeky sugar cube", chance = 18, interval = 2000, count = 5 },
--{ name = "mint drop", chance = 18, interval = 2000, count = 5 },
--{ name = "truffle worker", chance = 18, interval = 2000, count = 5 },
--},
--}

monster.voices = {
interval = 5000,
chance = 10,
Expand All @@ -74,41 +83,42 @@ monster.voices = {
}

monster.loot = {
{ name = "gold coin", chance = 100000, maxCount = 95 },
{ name = "platinum coin", chance = 100000, maxCount = 11 },
{ name = "small enchanted sapphire", chance = 8900 },
{ id = 3039, chance = 94465, maxCount = 1 }, -- red gem
{ name = "white gem", chance = 5600, maxCount = 1 },
{ id = 48114, chance = 1000 }, -- peppermint backpack
{ id = 45643, chance = 1000 }, -- biscuit barrier
{ id = 45644, chance = 1000 }, -- candy-coated quiver
{ id = 45639, chance = 1000 }, -- cocoa grimoire
{ id = 45640, chance = 1000 }, -- creamy grimoire
{ id = 45641, chance = 2300 }, -- candy necklace
{ id = 45642, chance = 7650 }, -- ring of temptation
{ id = 48254, chance = 11655, maxCount = 1 }, -- churro heart
{ id = 48250, chance = 46555, maxCount = 1 }, -- dark chocolate coin
{ name = "gold coin", chance = 100000, minCount = 6, maxCount = 99 },
{ name = "platinum coin", chance = 100000, minCount = 1, maxCount = 11 },
{ name = "small enchanted sapphire", chance = 100000 },
{ id = 3039, chance = 95000, maxCount = 1 }, -- red gem
{ id = 48249, chance = 49465, maxCount = 20 }, -- milk chocolate coin
{ id = 48250, chance = 51000, maxCount = 20 }, -- dark chocolate coin
{ id = 48251, chance = 34000, maxCount = 1 }, -- wafer paper flower
{ id = 48255, chance = 34000, maxCount = 1 }, -- lime tart
{ id = 48252, chance = 15300, maxCount = 1 }, -- beijinho
{ id = 45642, chance = 14650, maxCount = 1 }, -- brigadeiro
{ id = 48249, chance = 54465, maxCount = 1 }, -- milk chocolate coin
{ id = 48256, chance = 2367, maxCount = 1 }, -- pastry dragon
{ id = 48254, chance = 14000, maxCount = 1 }, -- churro heart
{ id = 45642, chance = 6800 }, -- ring of temptation
{ name = "white gem", chance = 4700, maxCount = 1 },
{ id = 48256, chance = 2700, maxCount = 1 }, -- pastry dragon
{ id = 48114, chance = 380 }, -- peppermint backpack
{ id = 45643, chance = 190 }, -- biscuit barrier
{ id = 45639, chance = 190 }, -- cocoa grimoire
{ id = 45641, chance = 175 }, -- candy necklace
{ id = 45644, chance = 175 }, -- candy-coated quiver
{ id = 45640, chance = 180 }, -- creamy grimoire
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 20, minDamage = 0, maxDamage = -1550 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -1300, maxDamage = -1500, range = 6, effect = CONST_ME_MORTAREA, target = true },
{ name = "combat", interval = 2000, chance = 18, type = COMBAT_ENERGYDAMAGE, minDamage = -1200, maxDamage = -1300, radius = 12, effect = CONST_ME_PIXIE_EXPLOSION, target = false },
{ name = "combat", interval = 2000, chance = 18, type = COMBAT_EARTHDAMAGE, minDamage = -1050, maxDamage = -1110, radius = 12, effect = CONST_ME_HEARTS, target = false },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -300 },
{ name = "combat", interval = 2000, chance = 18, type = COMBAT_EARTHDAMAGE, minDamage = -0, maxDamage = -350, range = 7, shootEffect = CONST_ANI_POISON, target = false },
{ name = "combat", interval = 6000, chance = 18, type = COMBAT_DEATHDAMAGE, minDamage = -0, maxDamage = -350, range = 6, effect = CONST_ME_MORTAREA, target = true },
{ name = "drunk", interval = 2000, chance = 10, length = 3, spread = 2, effect = CONST_ME_POFF, target = false, duration = 5000 },
{ name = "root area", interval = 20000, chance = 100, target = false },
{ name = "sugar daddy cake", interval = 10000, chance = 50, target = true },
}

monster.defenses = {
defense = 65,
armor = 55,
defense = 15,
armor = 25,
-- mitigation = ???,
{ name = "combat", interval = 3000, chance = 25, type = COMBAT_HEALING, minDamage = 400, maxDamage = 1500, effect = CONST_ME_MAGIC_BLUE, target = false },
{ name = "speed", interval = 2000, chance = 15, speedChange = 320, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
{ name = "combat", interval = 3000, chance = 25, type = COMBAT_HEALING, minDamage = 1, maxDamage = 600, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
Expand Down
57 changes: 23 additions & 34 deletions data-global/monster/bosses/sugar_mommy.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Sugar Mommy")
local monster = {}

monster.description = "Sugar Mommy"
monster.experience = 45000
monster.experience = 6800
monster.outfit = {
lookType = 1764,
lookHead = 0,
Expand All @@ -18,9 +18,9 @@ monster.bosstiary = {
bossRace = RARITY_BANE,
}

monster.health = 45000
monster.maxHealth = 45000
monster.race = "blood"
monster.health = 6000
monster.maxHealth = 6000
monster.race = "candy"
monster.corpse = 48415
monster.speed = 150
monster.manaCost = 0
Expand Down Expand Up @@ -62,46 +62,35 @@ monster.light = {
color = 0,
}

monster.voices = {
interval = 5000,
chance = 10,
{ text = "SUGAR!!!", yell = false },
}
monster.voices = {}

monster.loot = {
{ name = "gold coin", chance = 100000, maxCount = 95 },
{ name = "platinum coin", chance = 100000, maxCount = 11 },
{ name = "small enchanted sapphire", chance = 8900 },
{ id = 3039, chance = 94465, maxCount = 1 }, -- red gem
{ name = "white gem", chance = 5600, maxCount = 1 },
{ id = 48114, chance = 1000 }, -- peppermint backpack
{ id = 45643, chance = 1000 }, -- biscuit barrier
{ id = 45644, chance = 1000 }, -- candy-coated quiver
{ id = 45639, chance = 1000 }, -- cocoa grimoire
{ id = 45640, chance = 1000 }, -- creamy grimoire
{ id = 45641, chance = 2300 }, -- candy necklace
{ id = 45642, chance = 7650 }, -- ring of temptation
{ id = 48254, chance = 11655, maxCount = 1 }, -- churro heart
{ id = 48250, chance = 46555, maxCount = 1 }, -- dark chocolate coin
{ id = 48252, chance = 15300, maxCount = 1 }, -- beijinho
{ id = 45642, chance = 14650, maxCount = 1 }, -- brigadeiro
{ id = 48249, chance = 54465, maxCount = 1 }, -- milk chocolate coin
{ id = 48256, chance = 2367, maxCount = 1 }, -- pastry dragon
{ id = 3035, chance = 100000, maxCount = 13 }, -- platinum coin
{ id = 3590, chance = 100000, maxCount = 2 }, -- cherry
{ id = 48249, chance = 54465, maxCount = 7 }, -- milk chocolate coin
{ id = 48250, chance = 46555, maxCount = 5 }, -- dark chocolate coin
{ id = 48273, chance = 16800, maxCount = 1 }, -- taiyaki ice cream
{ id = 3039, chance = 6100, maxCount = 1 }, -- red gem
{ id = 25737, chance = 3800, maxCount = 2 }, -- rainbow quartz
{ id = 3038, chance = 3500, maxCount = 1 }, -- green gem
{ id = 3037, chance = 3500, maxCount = 1 }, -- yellow gem
{ id = 25700, chance = 1700, maxCount = 1 }, -- dream blossom staff
{ id = 6393, chance = 3500, maxCount = 1 }, -- cream cake
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 20, minDamage = 0, maxDamage = -650 },
{ name = "combat", interval = 2000, chance = 50, type = COMBAT_ENERGYDAMAGE, minDamage = -470, maxDamage = -680, range = 6, shootEffect = CONST_ANI_CHERRYBOMB, target = true },
{ name = "combat", interval = 2000, chance = 25, type = COMBAT_ENERGYDAMAGE, minDamage = -1170, maxDamage = -1280, radius = 6, effect = CONST_ME_PURPLEENERGY, target = false },
{ name = "combat", interval = 2000, chance = 18, type = COMBAT_EARTHDAMAGE, minDamage = -1050, maxDamage = -1110, radius = 12, effect = CONST_ME_HEARTS, target = false },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200 },
{ name = "combat", interval = 2000, chance = 50, type = COMBAT_ENERGYDAMAGE, minDamage = -50, maxDamage = -250, range = 6, shootEffect = CONST_ANI_CHERRYBOMB, target = true },
{ name = "combat", interval = 2000, chance = 25, type = COMBAT_ENERGYDAMAGE, minDamage = -90, maxDamage = -180, radius = 6, effect = CONST_ME_PURPLEENERGY, target = false },
{ name = "combat", interval = 2000, chance = 18, type = COMBAT_EARTHDAMAGE, minDamage = -75, maxDamage = -110, radius = 12, effect = CONST_ME_HEARTS, target = false },
{ name = "root area", interval = 20000, chance = 100, target = false },
}

monster.defenses = {
defense = 65,
armor = 55,
defense = 25,
armor = 15,
-- mitigation = ???,
{ name = "combat", interval = 3000, chance = 25, type = COMBAT_HEALING, minDamage = 1400, maxDamage = 1600, effect = CONST_ME_MAGIC_BLUE, target = false },
{ name = "combat", interval = 3000, chance = 25, type = COMBAT_HEALING, minDamage = 250, maxDamage = 300, effect = CONST_ME_MAGIC_BLUE, target = false },
}

monster.elements = {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ local config = {
name = "Sugar Daddy",
position = Position(33369, 32220, 9),
},
timeToFightAgain = 60 * 60 * 20,
timeToFightAgain = 60 * 60 * 2,
playerPositions = {
{ pos = Position(33339, 32221, 9), teleport = Position(33372, 32234, 9) },
{ pos = Position(33339, 32222, 9), teleport = Position(33372, 32234, 9) },
Expand Down