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- Status: Open.#145 In unknown-horizons/godot-port;
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enhancementNew feature or requestNew feature or requestmapRelating to the map or world or terrainRelating to the map or world or terrainuiRelating to Menus or the User InterfaceRelating to Menus or the User InterfaceStatus: Open.#93 In unknown-horizons/godot-port;Ship enhancements
enhancementNew feature or requestNew feature or requestStatus: Open.#82 In unknown-horizons/godot-port;Alpha Preview Build
enhancementNew feature or requestNew feature or requestStatus: Open.#72 In unknown-horizons/godot-port;Unit feature requirements
trackerTracks progress or other issuesTracks progress or other issuesunitsRelating to ships or other movable unitsRelating to ships or other movable unitsStatus: Open.#70 In unknown-horizons/godot-port;- Status: Open.#50 In unknown-horizons/godot-port;
Port the ingame HUD
uiRelating to Menus or the User InterfaceRelating to Menus or the User InterfaceStatus: Open.#49 In unknown-horizons/godot-port;Different font sizes
enhancementNew feature or requestNew feature or requestuiRelating to Menus or the User InterfaceRelating to Menus or the User InterfaceStatus: Open.#26 In unknown-horizons/godot-port;Object animation/rotation.
unitsRelating to ships or other movable unitsRelating to ships or other movable unitsStatus: Open.#24 In unknown-horizons/godot-port;System to store object specific data.
discussionWe're still discussing how to approach this problemWe're still discussing how to approach this problemStatus: Open.#23 In unknown-horizons/godot-port;[Proposal] Unit Testing
discussionWe're still discussing how to approach this problemWe're still discussing how to approach this problemenhancementNew feature or requestNew feature or requestStatus: Open.#8 In unknown-horizons/godot-port;Create an static testing map.
discussionWe're still discussing how to approach this problemWe're still discussing how to approach this problemmapRelating to the map or world or terrainRelating to the map or world or terrainStatus: Open.#7 In unknown-horizons/godot-port;