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2 changes: 1 addition & 1 deletion README.txt
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ Contribute
==========

The addition of characters and levels is designed to be easy, only bitmaps and
an xml file! Characters support vectors in any animations, collision points
an xml file! Characters support velocities in any animations, collision points
in any animations, adding event to game in any animations, the
characters behaviour is very flexible, It's also easy to code a particular
event if you are a developper. We hope this will encourage collaborative
Expand Down
120 changes: 60 additions & 60 deletions data/characters/bearsum/bearsum.xml
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,7 @@ shield_center="20 40"
>
<agressiv-point
coords="55,30"
vector="112,-10"
velocity="112,-10"
></agressiv-point>
</frame>
</movement>
Expand All @@ -96,7 +96,7 @@ shield_center="20 40"
>
<agressiv-point
coords="45,35"
vector="37,-10"
velocity="37,-10"
></agressiv-point>
</frame>
</movement>
Expand All @@ -108,10 +108,10 @@ shield_center="20 40"
period="350,0"
action="PlayerStaticOnGround"
></event>
<vector
<velocity
time="200"
vector="0,1500"
></vector>
velocity="0,1500"
></velocity>
<frame
time="0"
image="jump1.png"
Expand Down Expand Up @@ -175,19 +175,19 @@ shield_center="20 40"
<frame
time="200"
image="roll3.png"
vector="50,0"
velocity="50,0"
hardshape="0 0 39 48"
> </frame>
<frame
time="300"
image="roll4.png"
vector="70,0"
velocity="70,0"
hardshape="0 0 50 41"
> </frame>
<frame
time="400"
image="roll5.png"
vector="70,0"
velocity="70,0"
hardshape="0 0 41 47"
> </frame>
</movement>
Expand All @@ -199,10 +199,10 @@ shield_center="20 40"
period="150,0"
action="PlayerStaticOnGround"
> </event>
<vector
<velocity
time="100"
vector="0,1200"
></vector>
velocity="0,1200"
></velocity>
<frame
time="0"
image="roll1.png"
Expand All @@ -227,10 +227,10 @@ shield_center="20 40"
period="150,0"
action="PlayerStaticOnGround"
></event>
<vector
<velocity
time="50"
vector="0,1000"
></vector>
velocity="0,1000"
></velocity>
<frame
time="0"
image="jump2.png"
Expand All @@ -245,11 +245,11 @@ shield_center="20 40"
time="200"
image="jump-kick.png"
hardshape="0 0 40 67"
vector="100,60"
velocity="100,60"
>
<agressiv-point
coords="55,29"
vector="75,-22"
velocity="75,-22"
></agressiv-point>
</frame>
</movement>
Expand All @@ -275,11 +275,11 @@ shield_center="20 40"
>
<agressiv-point
coords="38,29"
vector="187, 0"
velocity="187, 0"
></agressiv-point>
<agressiv-point
coords="45,33"
vector="187,0"
velocity="187,0"
></agressiv-point>
</frame>
</movement>
Expand Down Expand Up @@ -309,7 +309,7 @@ shield_center="20 40"
>
<agressiv-point
coords="46,43"
vector="75,75"
velocity="75,75"
></agressiv-point>
</frame>
</movement>
Expand All @@ -329,11 +329,11 @@ shield_center="20 40"
>
<agressiv-point
coords="50,29"
vector="112,-18"
velocity="112,-18"
></agressiv-point>
<agressiv-point
coords="46,33"
vector="112,-75"
velocity="112,-75"
></agressiv-point>
</frame>
<frame
Expand All @@ -350,10 +350,10 @@ shield_center="20 40"
period="150,0"
action="PlayerStaticOnGround"
> </event>
<vector
<velocity
time="100"
vector="0,1500"
></vector>
velocity="0,1500"
></velocity>
<frame
time="0"
image="jump2.png"
Expand All @@ -363,7 +363,7 @@ shield_center="20 40"
image="smash-up1.png"
> <agressiv-point
coords="38,20"
vector="37,-300"
velocity="37,-300"
></agressiv-point>
</frame>
<frame
Expand All @@ -373,15 +373,15 @@ shield_center="20 40"
>
<agressiv-point
coords="36,27"
vector="0,-187"
velocity="0,-187"
></agressiv-point>
<agressiv-point
coords="30,20"
vector="-25,-75"
velocity="-25,-75"
></agressiv-point>
<agressiv-point
coords="40,20"
vector="25,-75"
velocity="25,-75"
></agressiv-point>
</frame>
<frame
Expand All @@ -397,15 +397,15 @@ shield_center="20 40"
<frame
time="0"
image="special1.png"
vector="10,0"
velocity="10,0"
> </frame>
<frame
time="200"
image="special2.png"
>
<agressiv-point
coords="45,35"
vector="37,-10"
velocity="37,-10"
></agressiv-point>
</frame>
</movement>
Expand Down Expand Up @@ -471,7 +471,7 @@ shield_center="20 40"
>
<agressiv-point
coords="55,30"
vector="112,-10"
velocity="112,-10"
></agressiv-point>
</frame>
</movement>
Expand All @@ -496,7 +496,7 @@ shield_center="20 40"
>
<agressiv-point
coords="45,35"
vector="37,-10"
velocity="37,-10"
></agressiv-point>
</frame>
</movement>
Expand All @@ -508,10 +508,10 @@ shield_center="20 40"
period="350,0"
action="PlayerStaticOnGround"
></event>
<vector
<velocity
time="200"
vector="0,1500"
></vector>
velocity="0,1500"
></velocity>
<frame
time="0"
image="jump1-upgraded.png"
Expand Down Expand Up @@ -575,19 +575,19 @@ shield_center="20 40"
<frame
time="200"
image="roll3-upgraded.png"
vector="50,0"
velocity="50,0"
hardshape="0 0 39 48"
> </frame>
<frame
time="300"
image="roll4-upgraded.png"
vector="70,0"
velocity="70,0"
hardshape="0 0 50 41"
> </frame>
<frame
time="400"
image="roll5-upgraded.png"
vector="70,0"
velocity="70,0"
hardshape="0 0 41 47"
> </frame>
</movement>
Expand All @@ -599,10 +599,10 @@ shield_center="20 40"
period="150,0"
action="PlayerStaticOnGround"
> </event>
<vector
<velocity
time="100"
vector="0,1200"
></vector>
velocity="0,1200"
></velocity>
<frame
time="0"
image="roll1-upgraded.png"
Expand All @@ -627,10 +627,10 @@ shield_center="20 40"
period="150,0"
action="PlayerStaticOnGround"
></event>
<vector
<velocity
time="50"
vector="0,1000"
></vector>
velocity="0,1000"
></velocity>
<frame
time="0"
image="jump2-upgraded.png"
Expand All @@ -645,11 +645,11 @@ shield_center="20 40"
time="200"
image="jump-kick-upgraded.png"
hardshape="0 0 40 67"
vector="100,60"
velocity="100,60"
>
<agressiv-point
coords="55,29"
vector="75,-22"
velocity="75,-22"
></agressiv-point>
</frame>
</movement>
Expand All @@ -675,11 +675,11 @@ shield_center="20 40"
>
<agressiv-point
coords="38,29"
vector="187, 0"
velocity="187, 0"
></agressiv-point>
<agressiv-point
coords="45,33"
vector="187,0"
velocity="187,0"
></agressiv-point>
</frame>
</movement>
Expand Down Expand Up @@ -709,7 +709,7 @@ shield_center="20 40"
>
<agressiv-point
coords="46,43"
vector="75,75"
velocity="75,75"
></agressiv-point>
</frame>
</movement>
Expand All @@ -729,11 +729,11 @@ shield_center="20 40"
>
<agressiv-point
coords="50,29"
vector="112,-18"
velocity="112,-18"
></agressiv-point>
<agressiv-point
coords="46,33"
vector="112,-75"
velocity="112,-75"
></agressiv-point>
</frame>
<frame
Expand All @@ -750,10 +750,10 @@ shield_center="20 40"
period="150,0"
action="PlayerStaticOnGround"
> </event>
<vector
<velocity
time="100"
vector="0,1500"
></vector>
velocity="0,1500"
></velocity>
<frame
time="0"
image="jump2-upgraded.png"
Expand All @@ -763,7 +763,7 @@ shield_center="20 40"
image="smash-up1-upgraded.png"
> <agressiv-point
coords="38,20"
vector="37,-300"
velocity="37,-300"
></agressiv-point>
</frame>
<frame
Expand All @@ -773,15 +773,15 @@ shield_center="20 40"
>
<agressiv-point
coords="36,27"
vector="0,-187"
velocity="0,-187"
></agressiv-point>
<agressiv-point
coords="30,20"
vector="-25,-75"
velocity="-25,-75"
></agressiv-point>
<agressiv-point
coords="40,20"
vector="25,-75"
velocity="25,-75"
></agressiv-point>
</frame>
<frame
Expand All @@ -797,15 +797,15 @@ shield_center="20 40"
<frame
time="0"
image="special1-upgraded.png"
vector="10,0"
velocity="10,0"
> </frame>
<frame
time="200"
image="special2-upgraded.png"
>
<agressiv-point
coords="45,35"
vector="37,-10"
velocity="37,-10"
></agressiv-point>
</frame>
</movement>
Expand Down
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