Give a brain to your game's NPCs
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Updated
May 8, 2024 - C++
Give a brain to your game's NPCs
A Complete Open Source Agent AI Framework For Unity
✨ An autonomous digital companion — pressure field engine + Telegram userbot / Infinite Axis Utility Systems
Fast implementaion of Utility AI in Unity
Coroutine-based utility AI for Unity3d
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
A small Utility Ai Framework
Utility AI powered bot in Unity3D 🔫
😀 Utility-based AI library written in Haxe
Logical Asynchronous Graph Programming Framework
Demonstration for Needs AI, a utility-based AI library written in Haxe
[WIP] World state aware, simple Utility AI framework
Research On Utility AI In Game Development
Very basic implementation of an utility based AI.
Control architecture for an agent that perceives, plans, learns, and acts in a 3D MMORPG. Evolved from a monolith through reactive rules, state machines, and utility scoring to GOAP planning. JPS/A* pathfinding, DDA line-of-sight, Bayesian adaptation. Pure Python 3.14 (free-threaded), zero dependencies.
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