A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
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Updated
Aug 8, 2026 - JavaScript
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
FMA Transmutation Circles
Headless motion graphics renderer — declarative YAML scenes to ProRes 4444 with alpha. GPU-accelerated, expression-driven, CLI-first.
My experiments with PICO-8 fantasy console
Procedural gradient meshes, radial shapes, and texture masks for Gideros in Lua.
Mobile-first webapp personal portfolio in Dart, Jaspr, WASM
A first-person walk down a foggy Pacific Northwest pine trail. Every texture, mesh and sound generated procedurally in code — zero external assets. Next.js + React Three Fiber.
🌌 Create your own 3D galaxy with customizable parameters and real-time rendering. Built with Next.js and Three.js.
A real-time WebGL/GLSL simulation engine linking audio digital signal processing (DSP) to procedural graphics. Powered by React Three Fiber and Web Audio API, it tracks spectral variance and dynamic frequencies to drive terrain deformations, N-body particle physics, and state-driven universe ecosystems with highly optimized GPU overhead.
A simple tutorial for procedural abstract illustration in Python
Jogo Classico dos Pássaros em Pixel Art
Procedural river typography engine that generates words from real satellite-derived river imagery using Beam Search, computational geometry, affine transformations, procedural stitching, and raster compositing. Built with Python and React.
A self-contained Panda3D poker-hand recognition game with a procedural card table, five-card deals, all standard hand rankings, and no betting mechanics.
A continuous Panda3D parking simulation with autonomous arrivals, gate control, twenty reusable bays, live occupancy metrics, departures, and reset-safe operation.
A polished Cocos2d-x cast-and-reel fishing game featuring charge-based casting, tension-controlled catches, randomized fish, scoring, and persistent best scores.
A complete two-player Pong game built with libGDX, featuring responsive paddle controls, deterministic ball physics, scoring and game-over flow, headless gameplay tests, and asset-free procedural rendering.
🚗💥 A retro vertical-scrolling road shooter — 10 themed levels, bosses, power-ups, hazards and an online leaderboard. Dependency-free vanilla JavaScript.
Processing Sketchbook
A procedural Panda3D dice game with animated rolls, doubles bonuses, a score-resetting 1-and-2 combination, collision-picked controls, and a race to 50 points.
A Procedural Graphics Editor Suite
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