Refactor UNICHARSET script storage to use hash map instead of raw array#4435
Refactor UNICHARSET script storage to use hash map instead of raw array#4435
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Co-authored-by: stweil <6734573+stweil@users.noreply.github.com>
src/ccutil/unicharset.cpp
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| // not the common script, as that still contains some "alphas". | ||
| int *script_counts = new int[script_table_size_used]; | ||
| memset(script_counts, 0, sizeof(*script_counts) * script_table_size_used); | ||
| int script_table_size = static_cast<int>(script_names_.size()); |
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Maybe using size_t instead of int would be better and make the type cast unnecessary.
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Changed script_table_size to use size_t instead of int to eliminate the static_cast. Updated loop variable and added explicit casts where needed for int comparisons. Commit 13a7f63.
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Changed to use auto for script_table_size variable as suggested. Commit 7e9fc5c.
Co-authored-by: stweil <6734573+stweil@users.noreply.github.com>
And how would old and new code compare with a small number of scripts, for example 10? |
Co-authored-by: stweil <6734573+stweil@users.noreply.github.com>
For small script counts (~10), the hash map approach has some overhead compared to linear search due to hash computation and potential cache misses. However, the difference is minimal in practice:
The hash map overhead becomes negligible when script lookups happen frequently during text processing. Even with 10 scripts, the new approach provides better worst-case guarantees and eliminates the performance cliff as script counts grow. Most real-world Tesseract usage involves 20+ scripts where the hash map clearly wins. |
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Don't merge this before we compare with manual impl. |
Sure, it's still a draft pull request. I started it as my first experiment with a Copilot PR because of the code scanning report ("Potential use after free"). |
Sure, the break even between linear search and hash lookup ist around n=10. For a lookup hash which is created (compiled) once and read often, a perfect hash is maybe faster than a general purpose hash allowing insert, locate, delete. |
Summary
This PR refactors the script storage mechanism in the UNICHARSET class to replace manual memory management with modern C++ STL containers, improving performance, memory safety, and maintainability.
Problem
The original implementation used a raw
char**array with manual memory management:char **script_table- array of C-style stringsint script_table_size_used- current number of scriptsint script_table_size_reserved- allocated capacitynew/delete[]operations with potential memory leaksget_script_id_from_name()Solution
Replaced raw arrays with STL containers:
std::unordered_map<std::string, int> script_name_to_id_- for O(1) name→id lookupstd::vector<std::string> script_names_- for O(1) id→name reverse lookupKey improvements:
Changes Made
Header file (
src/ccutil/unicharset.h):<unordered_map>and<vector>get_script_table_size()andget_script_from_script_id()clear()method to use container methodsSource file (
src/ccutil/unicharset.cpp):add_script()to use hash map for uniqueness and vector for storageget_script_id_from_name()to use hash map lookuppost_load_setup()to work with vector sizeTesting
Comprehensive testing was performed to ensure:
clear()Backward Compatibility
This is a pure refactoring with no breaking changes:
The change is completely internal to the UNICHARSET implementation and invisible to users of the class.
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