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Multiply elements of a single-precision floating-point strided array
xby the corresponding elements of a single-precision floating-point strided arrayyand assign the results to elements in a single-precision floating-point strided arrayw.
This BLAS extension implements the operation
where ⊙ denotes the Hadamard product.
npm install @stdlib/blas-ext-base-swxmyAlternatively,
- To load the package in a website via a
scripttag without installation and bundlers, use the ES Module available on theesmbranch (see README). - If you are using Deno, visit the
denobranch (see README for usage intructions). - For use in Observable, or in browser/node environments, use the Universal Module Definition (UMD) build available on the
umdbranch (see README).
The branches.md file summarizes the available branches and displays a diagram illustrating their relationships.
To view installation and usage instructions specific to each branch build, be sure to explicitly navigate to the respective README files on each branch, as linked to above.
var swxmy = require( '@stdlib/blas-ext-base-swxmy' );Multiplies elements of a single-precision floating-point strided array x by the corresponding elements of a single-precision floating-point strided array y and assigns the results to elements in a single-precision floating-point strided array w.
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var w = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
swxmy( x.length, x, 1, y, 1, w, 1 );
// w => <Float32Array>[ 2.0, 6.0, 12.0, 20.0, 30.0 ]The function has the following parameters:
- N: number of indexed elements.
- x: first input
Float32Array. - strideX: stride length for
x. - y: second input
Float32Array. - strideY: stride length for
y. - w: output
Float32Array. - strideW: stride length for
w.
The N and stride parameters determine which elements in the strided arrays are accessed at runtime. For example, to multiply every other element of x by every other element of y:
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var w = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
swxmy( 3, x, 2, y, 2, w, 2 );
// w => <Float32Array>[ 1.0, 0.0, 9.0, 0.0, 25.0, 0.0 ]Note that indexing is relative to the first index. To introduce an offset, use typed array views.
var Float32Array = require( '@stdlib/array-float32' );
// Initial arrays...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var w0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var w1 = new Float32Array( w0.buffer, w0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
swxmy( 3, x1, 1, y1, 1, w1, 1 );
// w0 => <Float32Array>[ 0.0, 4.0, 9.0, 16.0, 0.0, 0.0 ]Multiplies elements of a single-precision floating-point strided array x by the corresponding elements of a single-precision floating-point strided array y and assigns the results to elements in a single-precision floating-point strided array w using alternative indexing semantics.
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var w = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
swxmy.ndarray( x.length, x, 1, 0, y, 1, 0, w, 1, 0 );
// w => <Float32Array>[ 2.0, 6.0, 12.0, 20.0, 30.0 ]The function has the following additional parameters:
- offsetX: starting index for
x. - offsetY: starting index for
y. - offsetW: starting index for
w.
While typed array views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to multiply the last three elements of x by the last three elements of y and assign to the last three elements of w:
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var w = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
swxmy.ndarray( 3, x, 1, x.length-3, y, 1, y.length-3, w, 1, w.length-3 );
// w => <Float32Array>[ 0.0, 0.0, 9.0, 16.0, 25.0 ]- If
N <= 0, both functions returnwunchanged.
var discreteUniform = require( '@stdlib/random-array-discrete-uniform' );
var swxmy = require( '@stdlib/blas-ext-base-swxmy' );
var opts = {
'dtype': 'float32'
};
var x = discreteUniform( 10, -100, 100, opts );
console.log( x );
var y = discreteUniform( 10, -100, 100, opts );
console.log( y );
var w = discreteUniform( 10, -100, 100, opts );
console.log( w );
swxmy( x.length, x, 1, y, 1, w, 1 );
console.log( w );#include "stdlib/blas/ext/base/swxmy.h"Multiplies elements of a single-precision floating-point strided array X by the corresponding elements of a single-precision floating-point strided array Y and assigns the results to elements in a single-precision floating-point strided array W.
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };
const float y[] = { 2.0f, 3.0f, 4.0f, 5.0f };
float w[] = { 0.0f, 0.0f, 0.0f, 0.0f };
stdlib_strided_swxmy( 4, x, 1, y, 1, w, 1 );The function accepts the following arguments:
- N:
[in] CBLAS_INTnumber of indexed elements. - X:
[in] float*first input array. - strideX:
[in] CBLAS_INTstride length forX. - Y:
[in] float*second input array. - strideY:
[in] CBLAS_INTstride length forY. - W:
[out] float*output array. - strideW:
[in] CBLAS_INTstride length forW.
void stdlib_strided_swxmy( const CBLAS_INT N, const float *X, const CBLAS_INT strideX, const float *Y, const CBLAS_INT strideY, float *W, const CBLAS_INT strideW );Multiplies elements of a single-precision floating-point strided array X by the corresponding elements of a single-precision floating-point strided array Y and assigns the results to elements in a single-precision floating-point strided array W using alternative indexing semantics.
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };
const float y[] = { 2.0f, 3.0f, 4.0f, 5.0f };
float w[] = { 0.0f, 0.0f, 0.0f, 0.0f };
stdlib_strided_swxmy_ndarray( 4, x, 1, 0, y, 1, 0, w, 1, 0 );The function accepts the following arguments:
- N:
[in] CBLAS_INTnumber of indexed elements. - X:
[in] float*first input array. - strideX:
[in] CBLAS_INTstride length forX. - offsetX:
[in] CBLAS_INTstarting index forX. - Y:
[in] float*second input array. - strideY:
[in] CBLAS_INTstride length forY. - offsetY:
[in] CBLAS_INTstarting index forY. - W:
[out] float*output array. - strideW:
[in] CBLAS_INTstride length forW. - offsetW:
[in] CBLAS_INTstarting index forW.
void stdlib_strided_swxmy_ndarray( const CBLAS_INT N, const float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX, const float *Y, const CBLAS_INT strideY, const CBLAS_INT offsetY, float *W, const CBLAS_INT strideW, const CBLAS_INT offsetW );#include "stdlib/blas/ext/base/swxmy.h"
#include <stdio.h>
int main( void ) {
// Create strided arrays:
const float x[] = { 1.0f, -2.0f, 3.0f, -4.0f, 5.0f, -6.0f, 7.0f, -8.0f };
const float y[] = { 2.0f, 3.0f, -1.0f, 4.0f, -2.0f, 5.0f, -3.0f, 6.0f };
float w[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
// Specify the number of indexed elements:
const int N = 8;
// Specify strides:
const int strideX = 1;
const int strideY = 1;
const int strideW = 1;
// Multiply elements of `x` by the corresponding elements of `y` and assign the results to elements in `w`:
stdlib_strided_swxmy( N, x, strideX, y, strideY, w, strideW );
// Print the result:
for ( int i = 0; i < 8; i++ ) {
printf( "w[ %i ] = %f\n", i, w[ i ] );
}
}This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
See LICENSE.
Copyright © 2016-2026. The Stdlib Authors.