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build(deps): bump phaser from 3.90.0 to 4.1.0#934

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build(deps): bump phaser from 3.90.0 to 4.1.0#934
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@dependabot dependabot Bot commented on behalf of github Apr 30, 2026

Bumps phaser from 3.90.0 to 4.1.0.

Release notes

Sourced from phaser's releases.

Phaser v4.1.0

Version 4.1.0 - Salusa - 30th April 2026

New Features

  • RenderConfig#mipmapRegeneration option allows certain framebuffer-based objects to use mipmaps if the game is configured to use mipmaps. This has a cost because mipmaps must be recreated after every change. Currently it only applies to DynamicTextures; Filters cannot render mipmaps. Thanks @​Flow!
  • Layer is now a true GameObject. This fixes numerous small inconsistencies, and some big issues such as Filters not working. Thanks @​rexrainbow for reporting the initial issue!
  • The base filter Controller now has getPaddingCeil(), which returns the ceiling of the current padding. This is mostly used internally to avoid quality loss from fractional padding. If your code calls getPadding() on a filter controller (typically in a custom render node), you should replace it with getPaddingCeil().

Fixes

  • Fix reversions in rounded rectangle handling. Thanks @​laineus!
  • Remove duplicate function definition and exposed internal code docs from RectangleCanvasRenderer.
  • Fix duplicate texture name resulting from RenderTexture#saveTexture. Thanks @​UnaiNeuronUp!
  • Fix framebuffers (in filters and DynamicTextures) using mipmaps incorrectly. Now filters do not render with mipmaps. Thanks @​Flow!
  • Fix lack of default export in ESM build. Thanks @​kibertoad!
  • Fix lack of Class and LOG_VERSION export in ESM build. Thanks to many users including @​Flow and @​rex for helping investigate this!
  • Fix Utils.Array.GetRandom often returning null if only startIndex was specified. Now it always returns an array element if part of the array is within range, as documented.

Phaser v4.0.0

After years of development, Phaser 4 is here. This is the biggest release in Phaser's history - a ground-up rebuild of the WebGL renderer with a completely new architecture, while keeping the API you know and love.

Highlights

  • New Render Node Architecture - The v3 pipeline system has been replaced with a clean, node-based renderer. Each render node handles a single task, WebGL state is fully managed, and context restoration is built in. Faster, more reliable, and much easier to extend.
  • Unified Filter System - FX and Masks from v3 are now a single, powerful Filter system. Apply filters to any game object or camera with no restrictions. Ships with Blur, Glow, Shadow, Pixelate, ColorMatrix, Bloom, Vignette, Wipe, ImageLight, GradientMap, Quantize, Blend, and many more.
  • SpriteGPULayer - Render a million sprites in a single draw call, up to 100x faster than standard rendering. GPU-driven animations on position, rotation, scale, alpha, tint, and frame.
  • TilemapGPULayer - Render an entire tilemap layer as a single quad. Per-pixel shader cost means up to 4096 x 4096 tiles with no performance penalty. Perfect texture filtering with no seams.
  • Overhauled Tint System - Six tint modes: MULTIPLY, FILL, ADD, SCREEN, OVERLAY, HARD_LIGHT. Color and mode are now separate concerns.
  • New Game Objects - Gradient, Noise (Cell 2D/3D/4D, Simplex 2D/3D), CaptureFrame, and Stamp.
  • Improved Lighting - As simple as sprite.setLighting(true). Self-shadows, explicit light height, works across most game objects.
  • Shader and TileSprite Improvements - Cleaner config-based Shader API, #pragma GLSL directives, TileSprite now supports atlas frames and tile rotation.
  • AI Agent Skills - 28 comprehensive skill files included in the repository covering every major Phaser subsystem, plus a dedicated v3 to v4 migration skill. Point your AI coding agent at the skills/ folder for deep Phaser 4 knowledge.

Install

npm install phaser

Links

Thank You

... (truncated)

Changelog

Sourced from phaser's changelog.

Phaser Change Logs

Phaser 4

Document Description
4.1.0 Changelog Full changelog for Phaser 4.1.0
4.0.0 Changelog Full changelog for Phaser 4.0.0
Migration Guide Guide for upgrading from Phaser 3 to Phaser 4

Phaser 3

You can find the exhaustive Change Logs for all versions of Phaser 3 below.

Version Name Release Date
3.90 Tsugumi 23rd May 2025
3.88.2 Minami 13th February 2025
3.88.1 Minami 12th February 2025
3.88 Minami 11th February 2025
3.87 Hanabi 14th November 2024
3.86 Aoi 11th October 2024
3.85.2 Itsuki 17th September 2024
3.85.0 Itsuki 5th September 2024
3.80.1 Nino 27th February 2024
3.80 Nino 21st February 2024
3.70 Yotsuba 10th November 2023
3.60 Miku 12th April 2023
3.55.2 Ichika 27th May 2021
3.55.1 Ichika 26th May 2021
3.55 Ichika 24th May 2021
3.54 Futaro 26th March 2021
3.53.1 Anastasia 8th March 2021
3.53 Anastasia 8th March 2021
3.52 Crusch 14th January 2021
3.51 Emilia 5th January 2021
3.50.1 Subaru 21st December 2020
3.50 Subaru 16th December 2020
3.24.1 Rem 14th July 2020
3.24 Rem 13th July 2020
3.23 Ginro 27th April 2020
3.22 Kohaku January 15th 2020
3.21 Senku 22nd November 2019
3.20.1 Fitoria 15th October 2019
3.20 Fitoria 11th October 2019
3.19 Naofumi 8th August 2019
3.18.1 Raphtalia 20th June 2019
3.18 Raphtalia 19th June 2019

... (truncated)

Commits
  • 7304c64 Update CHANGELOG.md
  • c147eef Update CHANGELOG and README.
  • 0745ca4 Build types and dist files for v4.1.0.
  • ebf244e Update CONST version.
  • 90cd7f9 Create PCTAtlasFileConfig.js
  • 7a21f6e Fix DrawingContext test compatibility.
  • 7c8a3df Fix WebGLTextureWrapper test compatibility.
  • 094ec32 Fix Utils.Array.GetRandom startIndex often returning null.
  • 75cbb93 Iterate version to 4.1.0.
  • 08955da Update tsgen-test tsconfig.
  • Additional commits viewable in compare view

@dependabot dependabot Bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Apr 30, 2026
@dependabot dependabot Bot force-pushed the dependabot/npm_and_yarn/phaser-4.1.0 branch 5 times, most recently from dd498d0 to 37c7a63 Compare May 7, 2026 20:06
@dependabot dependabot Bot force-pushed the dependabot/npm_and_yarn/phaser-4.1.0 branch 7 times, most recently from c747142 to 74f749c Compare May 12, 2026 23:35
Bumps [phaser](https://github.com/phaserjs/phaser) from 3.90.0 to 4.1.0.
- [Release notes](https://github.com/phaserjs/phaser/releases)
- [Changelog](https://github.com/phaserjs/phaser/blob/master/CHANGELOG.md)
- [Commits](phaserjs/phaser@v3.90.0...v4.1.0)

---
updated-dependencies:
- dependency-name: phaser
  dependency-version: 4.1.0
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot force-pushed the dependabot/npm_and_yarn/phaser-4.1.0 branch from 74f749c to bb8676c Compare May 14, 2026 20:07
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