Conversation
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Reviewed the changes. No bugs or performance issues found. The removal of both |
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An option would be perfect. I didn't want to complicate the dev work but I agree absolutely that you want to be able to go fast or slow depending on how easy you're finding it. |
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I too thought that a choice would be nice, but the UI of it wasn't clear, and I personally found that the click-to-proceed behaviour is a better default than jumping to the next straight away. I think this because it encourages reflection and learning, and because the button is right where it should be. For the questions with answers (like how many ataris) you just clicked the radio button, your cursor is right there over the "next" button that appears under it. Maybe you don't need to look back at the board to see that "yes I'm glad I was right", but you can glance before clicking. For puzzles, your cursor is where you clicked, over the board, and you should reflect on the resulting board position when it is correct, to let it sink in. Of course, we all know I'm not a UI designer, but that was my thinking and experience with it. (And this is a desktop-oriented line of thinking! 🤔 Mobile might be another thing altogether...) I did wonder whether "radio button lessons" should auto advance, and puzzles should not, but that becomes jarring inconsistent behaviour. I'm totally happy to add a toggle at a UI design-rapproved place ... personally I'd default it to "don't proceed", and let impatient "tick the box and move on" people change it ;) |
Fixes the solution disappearing before you have a chance to absorb the lesson.
As suggested here: https://forums.online-go.com/t/idea-add-next-button-to-learn-exercises/59464?u=greenasjade
Proposed Changes
(I think we don't have lessons in dev - I don't seem to - so I tested this pointing at Prod instead of e2e. I like the feel of it).