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@Pursche Pursche commented Jan 23, 2025

Use new refactored GPU Vector in all renderers
Add some new tracy zones
Changed Model draw shaders to calculate Barycentrics in model space

@Pursche Pursche merged commit 2b1dbb6 into master Jan 23, 2025
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@NixAJ NixAJ deleted the pursche/UseNewGPUVector branch February 25, 2025 21:28
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2 participants