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Releases: neitsa/PrepareLanding

PrepareLanding-1.2.1

26 Jul 16:19

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Version 1.2.1

Released July 26, 2021
RimWorld Version: 1.3

General

What's New?

  • Fix last possible conflict problem with other mods (bug #41 - reported by @skellitor301).

    • There should not be any conflicts as of now.
  • RimWorld v1.3 (Ideology) compatibility.

  • Fix: inverted logical OR and AND filters.

PrepareLanding-1.2.0-71-develop

26 Jul 16:09

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Pre-release
update deployment token.

PrepareLanding-1.0.1

08 Mar 22:19

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Version 1.0.1

Released March 8, 2020
RimWorld Version: 1.1 (and 1.0)

General

What's New?

  • Fix overall population generated with a minimum value [issue #37].
    • overall population is now generated with its default value.

PrepareLanding-1.0.0

07 Mar 15:56

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Version 1.0.0

Released March 7, 2020
RimWorld Version: 1.1 (and 1.0)

General

What's New?

  • Updated for Rimworld 1.1 (no other additions).
    • The mod has the required assemblies to be compatible with Rimworld 1.0.
    • Many thanks to @JonathanTroyer for the PR #36 which basically fixed a lot of things!

PrepareLanding-0.9.4

02 Nov 08:20

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Version 0.9.4

Released November 2, 2018
RimWorld Version: 1.0

General

What's New?

  • Integrate Precise World Generation Percentage in Prepare Landing. This allows users to fine tune (between 1 and 100%) the world generation percentage in the Create World page.
    • If you don't like this feature you can easily disable it. For this, go to:
      • Options > Mod Settings > Prepare Landing and then check Disable Precise World Gen. %.
    • Be wary that worlds generated with 3% or below coverage might not have settleable tiles.

rw2

  • Fixed RimWorld minor version in ModManager XML.

PrepareLanding-0.9.3

01 Nov 01:24

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Version 0.9.3

Released November 1, 2018 🎃 👻
RimWorld Version: 1.0

General

What's New?

  • Added clickable list of tiles for world records (see the "info" tab on the main Prepare Landing window).

  • Added a shortcut (CTRL+P) to force the display of the main windows on the world map.

    • shortcut is configurable in the options > keyboard configuration > Prepare Landing menu.
  • Fixed NRE when going to the world map if no previous instance of Prepare Landing Main window had been already instantiated (reported by BD183).

  • Fixed hard limit on rainfall for GodMode (follow-up of bug #33)

    • Max value is now 7000 mm.
  • Fixed typo in ModManager XML.

PrepareLanding-0.9.2

19 Oct 08:41

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Version 0.9.2

Released October 19, 2018
RimWorld Version: 1.0

General

What's New?

  • PrepareLanding is now compatible with Rimworld 1.0 (1.0.6864.30166)

  • Fixed hard limit on rainfall filter (bug #33 - reported by @serenewaffles)

    • Max value is now 10000 mm.
  • Fixed bottom buttons not visible on low resolution <= 1280 * 720 (bug #32 - reported by Bernie Laplante)

  • Fixed god mode Window temperature mode

    • It now follows user preference for temperature (Celsius / Fahrenheit / Kelvin)
  • Use of the updated Harmony and HugsLib libraries.

Internal Changes

  • Added Manifest.xml for ModManager support.

PrepareLanding-0.9

01 Sep 09:22

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Version 0.9.0

Released September 1, 2018
RimWorld Version: Beta 19

General

What's New?

  • PrepareLanding is now compatible with Rimworld Beta 19 (0.19.6814)

  • New filters:

    • Movement Difficulty.
    • Forageability.
    • Forageable Food.
    • Minimum Temperature.
    • Maximum Temperature.
  • The code now handles correctly the different temperature scales (Celsius, Fahrenheit, Kelvin).

    • This works for the filters on the temperature tab and the various temperature forecasts.
  • The following filters were removed

    • Note: they were still working but users would have had no feedback from the game to pick the proper values.
    • Current, Summer and Winter Movement Time (all replaced with Movement Difficulty).
    • Summer and Winter Temperature (replaced with Min and Max temperature).
  • Use of the updated Harmony and HugsLib libraries.

Internal Changes

  • The code now correctly handles Unity Material loading and usage on the main thread.

PrepareLanding-0.8

15 Jun 15:47

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Version 0.8.0

Released June 15, 2018
RimWorld Version: Beta 18

General

What's New?

  • The whole mod can now be translated to other languages.

    • Added French translation! Cocorico :)
  • Added a game option to reduce CPU cycles and the memory footprint of the mod.

    • While in game, see: Options > Mod Settings > PrepareLanding
    • There's one option which is disabled by default
    • If enabled, it skips some calculations and doesn't store some data about the world
      • In return for less CPU cycles and less memory used, some world information are not available.
  • Drastically reduced the Mod memory footprint and CPU cycles.

    • Some non critical code has been factored out.
    • The code was doing some heavy calculation (and used some memory) for world map overlays which is still not public.

Minor Changes

  • Tweaked some parts of the GUI for languages that are more verbose than English.

  • Side note: the "God Mode" tab is not translated as it is doomed to disappear at some point.

PrepareLanding-0.7

22 Dec 14:29

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Version 0.7.0

Released December 22, 2017 🎄 🎅
RimWorld Version: Beta 18

The PrepareLanding source code is licensed under the MIT Licence.

General

What's New?

This version has more changes than I thought I would implement...

TL;DR

  • New filters:
    • Caves
    • Named locations
    • Coastal rotations
  • Reworked Road / Rivers filters to follow Boolean logic.
  • Stones can be filtered in order or not.
  • Add a new "coordinates" window.

Major Changes

  • Add a filter for tiles with caves [issue #20]
    • It's in the "Terrain 2 & Temp". tab.
  • Add a filter for filtering tiles that are in a specific named location (aka World Features) [issue #21]
    • It's in the "Terrain 2 & Temp". tab.
  • Add a filter for coastal rotation [issue #25]
    • It is now possible to filter coastal tiles that have their coast facing a certain direction
    • e.g. Filter all tiles that have a northern coast, etc.
    • It's in the Terrain Tab, below the already existing coastal filters.
  • Completely reworked the filtering for 3 states items (ON / OFF / Partial)
    • Roads and Rivers: complete Boolean filtering (AND & OR)
      • new button on the GUI to choose between the two
    • Stones:
      • Finally, added a "no order" filtering, hooray!
    • These new filters can now be saved and loaded in presets.
  • Add a new "Coordinates Window" (still rough implementation)
    • CTRL + M while on the world map. (command + M for Mac)
    • Allows to go to a tile by its ID or coordinates.
    • Add buttons with the main point of interests (North Pole, South Pole, etc.)

Minor Changes

  • Each filter header is now colored (default to magenta)
  • Remove all the code that was implemented to bypass a bug in Rimworld vanilla (bug was fixed in B18) [issue #22]
  • Info Tab
    • Add the "Average Disease Frequency" information for each biome in the Info Tab [issue #19]
    • Rework the world information display on the Info Tab
      • new "World records" with the lowest / highest characteristics (temperature, rainfall, elevation)
  • Add a way to list and delete presets [issue #23]
    • The delete button is in the "Load" tab, visible when you load a preset.
    • Pick a preset in the left list and press delete twice to remove it.
  • Fix a bug where "Animal Can Graze" filter could not be saved or loaded properly [issue #24]
  • (Privacy) Redact the name of the current user from the log file [issue #26]
    • The preset folder location is written in the log as a debug purpose.
    • This folder is, most of the time, in a sub-dir of the user directory: thus user name would be written to the log...
    • e.g. C:\Users\neitsa\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PrepareLanding
    • Is now logged as: C:\Users\<redacted>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PrepareLanding
  • Remove a warning from RimWorld: "mesh already finalized." [issue #27]
    • RimWorld thinks that the highlighted tiles mesh (used to display highlighted tile on the world map) is already finalized.
    • This makes RimWorld display a warning in the log.
    • This warning was not present until B18: fixed by telling RimWorld that the mesh was not yet finalized when created.
  • Rename "Temperature" Tab to "Terrain II & Temp."
  • Clear the filter logger when a new world is generated
    • Add a new message, "New World Generated"
  • Updated filtered tile description (in "Filtered Tiles" tab) to be in synch. with B18.

Internal Changes

  • Upgrade automatic builder to VS 2017 \o/
  • Add a new internal container for three state items
    • Easier to manage from a code POV.
  • Reworked completely the Harmony Patch for displaying the main PrepareLanding button.
    • 2 times less code!
    • It now allows other mods to patch the same function.
  • Major Code cleanup