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6 changes: 3 additions & 3 deletions docs/assets-modding/creating-assets/importing-assets.md
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ Please don't confuse the Cooked assets folder with the Content project files. Ma
:::

- Using **Game Content**: you can find the cooked folders inside `Content/`.
- Using **Plugin Content**: you can find the cooked folders inside `Plugins/`.
- Using **Plugin Content**: you can find the cooked folders inside `Plugins/`.

Inside this folder, you can find all your cooked assets. Example of a Game Content result:

Expand Down Expand Up @@ -155,7 +155,7 @@ If you are using **Plugin Content**, copy the whole Plugin folder (e.g. `Plugins

#### Create the Assets.toml file

Lastly, you will create the `Assets.toml` file in the root of your Asset Pack folder, which is the configuration file for your Asset Pack. You can copy and paste the template from [Assets Pack Configuration](/core-concepts/assets.mdx#assets-pack-configuration) and then fill in the correct values in the next section
Lastly, you will create the `Assets.toml` file in the root of your Asset Pack folder, which is the configuration file for your Asset Pack. You can copy and paste the template from [Assets Pack Configuration](/core-concepts/assets.mdx#assets-pack-configuration) and then fill in the correct values in the next section.


#### Final results
Expand Down Expand Up @@ -356,4 +356,4 @@ Common problems when importing assets and possible solutions:

#### Disconnected. Failed to Load Map! Canceled or Failed!

> This error usually happens when the game couldn't find your map to load. This can be because of badly configured [Assets.toml](/core-concepts/assets.mdx#assets-pack-configuration) `unreal_folders` setting or because you copied Unreal Project files instead of Cooked files into your Asset Pack.
> This error usually happens when the game couldn't find your map to load. This can be because of badly configured [Assets.toml](/core-concepts/assets.mdx#assets-pack-configuration) `unreal_folders` setting or because you copied Unreal Project files instead of Cooked files into your Asset Pack.
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