PokeCoach is a modern multiplayer battle platform that brings together classic game mechanics with real-time web technology. It provides competitive turn-based battles through WebSocket communication, offering players strategic depth while maintaining technical reliability through containerized microservices.
The platform combines battle simulation, intelligent AI coaching, real-time multiplayer features, and comprehensive monitoring to create an engaging competitive environment. What makes this different from other battle simulators is the integrated AI Coach system that provides real-time strategic analysis and move recommendations.
KEY DIFFERENTIATOR: The AI Coach system sets this platform apart by providing real-time strategic analysis, move recommendations, and competitive insights based on heuristic algorithms and battle pattern recognition.
INTELLECTUAL PROPERTY NOTICE
EDUCATIONAL & DEMONSTRATION USE ONLY: This application is for educational and technical demonstration purposes only. It does not redistribute copyrighted assets. All Pokemon-related intellectual property belongs to their respective owners.
DISCLAIMER: No commercial use • No asset redistribution • Respect all intellectual property rights
| Layer | Components | Technologies |
|---|---|---|
| Frontend | Battle Interface, Team Builder, Room Management | Vanilla JavaScript, HTML5 Canvas, WebSocket API, CSS3 |
| Backend | Real-time Gateway, REST API, Battle Engine | Node.js, Socket.IO, FastAPI, Python, Uvicorn |
| Data Layer | Persistence, Caching, Session Management | PostgreSQL, Redis, JSON Schema Validation |
| Infrastructure | Containerization, Orchestration, Reverse Proxy | Docker, Docker Compose, AWS ECS, Nginx, Supervisor |
| Observability | Metrics, Dashboards, Health Monitoring | Prometheus, Grafana, Custom Health Endpoints |
PokeCoach/
├── api/ # FastAPI REST service
│ ├── __init__.py # Package initialization
│ ├── main.py # FastAPI application entry
│ ├── routes/ # API route handlers
│ │ ├── health.py # Health check endpoints
│ │ ├── stats.py # Battle statistics
│ │ └── rooms.py # Room metadata
│ └── models/ # Data models
│
├── server/ # Node.js WebSocket gateway
│ ├── server.js # Socket.IO server
│ ├── routes/ # Socket event handlers
│ │ ├── battle.js # Battle event management
│ │ ├── rooms.js # Room lifecycle
│ │ └── chat.js # Chat functionality
│ └── utils/ # Utility functions
│
├── components/ # Frontend UI components
│ ├── battle/ # Battle interface
│ │ ├── arena.js # Main battle arena
│ │ ├── moves.js # Move selection
│ │ └── status.js # Status display
│ ├── team/ # Team building
│ │ ├── builder.js # Team composition
│ │ └── selector.js # Pokemon selection
│ └── lobby/ # Room management
│
├── data/ # Game data and constants
│ ├── pokemon/ # Pokemon datasets
│ ├── moves/ # Move definitions
│ ├── types/ # Type effectiveness
│ └── constants/ # Game constants
│
├── monitoring/ # Observability configuration
│ ├── prometheus/ # Metrics configuration
│ ├── grafana/ # Dashboard definitions
│ └── alerts/ # Alert rules
│
├── deploy/ # Deployment scripts
│ ├── docker/ # Docker configurations
│ ├── aws/ # AWS ECS deployment
│ ├── heroku/ # Heroku deployment
│ └── scripts/ # Automation scripts
│
├── static/ # Static assets
│ ├── css/ # Stylesheets
│ ├── images/ # UI screenshots
│ └── fonts/ # Typography assets
│
├── tests/ # Test suite
│ ├── unit/ # Unit tests
│ ├── integration/ # Integration tests
│ └── e2e/ # End-to-end tests
│
├── docker-compose.yml # Multi-service orchestration
├── Dockerfile # Container definition
├── nginx.conf # Reverse proxy configuration
├── supervisord.conf # Process supervision
└── README.md # This documentation
| Component | Minimum Requirements | Recommended Specifications |
|---|---|---|
| Operating System | Windows 10, macOS 11, Ubuntu 20.04 | Windows 11, macOS 12+, Ubuntu 22.04+ |
| Node.js | 18.x | 20.x or newer |
| Python | 3.8 | 3.11 or newer |
| RAM | 4 GB | 8 GB or more |
| Browser | Chrome 90+, Firefox 88+, Safari 14+ | Latest version of Chrome, Firefox, or Safari |
LEGAL COMPLIANCE REQUIRED
By installing and using this software, you acknowledge that this is for educational purposes only and agree to respect all intellectual property rights. Do not use for commercial purposes.
# 1. Clone the repository
git clone https://github.com/muhkartal/PokeCoach.git
cd PokeCoach
# 2. Launch with Docker (Recommended)
docker-compose up --build
# 3. Access the application
# Game Interface: http://localhost
# API Documentation: http://localhost:8000/docs
# Grafana Dashboard: http://localhost:3001 (admin/admin)
# Prometheus Metrics: http://localhost:9090# 1. Set up WebSocket server
cd server
npm install
npm start # Runs on http://localhost:3000
# 2. Set up FastAPI service
cd ../api
pip install -r requirements.txt
uvicorn main:app --reload --port 8000
# 3. Serve static frontend
cd ..
python -m http.server 8080 # Serves on http://localhost:8080The platform uses environment-based configuration for flexible deployment across different environments.
// server/server.js
const PORT = process.env.PORT || 3000;
const MAX_ROOMS = process.env.MAX_ROOMS || 100;
const MAX_PLAYERS_PER_ROOM = 2;
const ROOM_TIMEOUT = process.env.ROOM_TIMEOUT || 1800000; // 30 minutes
const HEARTBEAT_INTERVAL = 25000;# api/config.py
import os
class Settings:
API_HOST = os.getenv("API_HOST", "0.0.0.0")
API_PORT = int(os.getenv("API_PORT", 8000))
DATABASE_URL = os.getenv("DATABASE_URL", "postgresql://localhost:5432/pokemon_battles")
REDIS_URL = os.getenv("REDIS_URL", "redis://localhost:6379")
DEBUG = os.getenv("DEBUG", "false").lower() == "true"
CORS_ORIGINS = os.getenv("CORS_ORIGINS", "*").split(",")| Variable | Default | Description |
|---|---|---|
PORT |
3000 | WebSocket server port |
API_PORT |
8000 | FastAPI service port |
MAX_ROOMS |
100 | Maximum concurrent battle rooms |
ROOM_TIMEOUT |
1800000 | Room timeout in milliseconds |
DATABASE_URL |
localhost | PostgreSQL connection string |
REDIS_URL |
localhost | Redis connection string |
DEBUG |
false | Enable debug logging |
CORS_ORIGINS |
* | Allowed CORS origins |
Create a .env file in your project root:
# Database Configuration
DATABASE_URL=postgresql://postgres:password@db:5432/pokemon_battles
REDIS_URL=redis://redis:6379
# Server Configuration
PORT=3000
API_PORT=8000
MAX_ROOMS=200
DEBUG=true
# CORS Configuration
CORS_ORIGINS=http://localhost:3000,http://localhost:8080
Real-time Battle Arena with Turn Resolution and Status Tracking
Strategic Team Composition with Type Coverage Analysis
Advanced AI Coach System with Real-time Strategic Recommendations
Multiplayer Lobby System with Real-time Chat Integration
| Feature | Algorithm | Purpose |
|---|---|---|
| Move Scoring | Multi-factor weighted analysis | Ranks all possible moves by expected value and strategic impact |
| Damage Prediction | Statistical modeling with type charts | Accurate damage range calculations with critical hit probabilities |
| Opponent Modeling | Behavioral pattern recognition | Predicts likely opponent moves based on battle history and common strategies |
| Risk Evaluation | Monte Carlo simulation | Assesses potential outcomes across multiple battle scenarios |
| Learning System | Reinforcement learning adaptation | Improves recommendations based on user feedback and battle outcomes |
-
Enable AI Coach System
- Activate the AI Coach from the main menu settings
- Choose between beginner, intermediate, or advanced advisory levels
- Configure notification preferences for real-time recommendations
-
Strategic Team Building with AI
- Use AI-powered team composition analysis
- Receive suggestions for optimal move combinations
- Get type coverage recommendations and synergy insights
- Save AI-optimized team presets for different battle formats
-
Real-time Battle Coaching
- Monitor AI coach panel during battles for move recommendations
- View probability calculations and damage predictions
- Understand strategic reasoning through detailed explanations
- Learn from post-battle analysis and improvement suggestions
-
Advanced Competitive Features
- Access meta-game intelligence and trending strategies
- Receive opponent pattern recognition insights
- Utilize risk assessment for high-stakes decisions
- Track personal improvement metrics and skill development
- AI-Assisted Decision Making: Always consider AI recommendations alongside your instincts
- Learning Mode: Use detailed explanations to understand why certain moves are optimal
- Adaptive Strategy: Let the AI learn your playstyle for personalized recommendations
- Competitive Analysis: Leverage AI insights to understand meta-game trends and counters
| Mechanic | Implementation | Technical Details |
|---|---|---|
| Type Effectiveness | Multiplier-based damage calculation | 18 types, 324 interaction matrix, floating-point precision |
| Status Effects | Turn-based condition tracking | Burn, poison, paralysis, freeze, sleep with duration management |
| Stat Modifications | Stage-based multiplier system | ±6 stages per stat, multiplicative factors (2/8 to 8/2 range) |
| Priority System | Move-based turn ordering | 5 priority levels (-4 to +4), speed tiebreaker resolution |
| Damage Formula | Generation IV+ standard | Level, power, attack/defense, modifiers, type effectiveness |
| Component | Endpoint / Path | Purpose |
|---|---|---|
| API Health | /health |
Liveness & readiness |
| Metrics | /metrics |
Prometheus exposition |
| Grafana | :3001 | Dashboards |
| Validation Script | deploy/validate-deployment.sh |
Automated multi-env checks |
./deploy/validate-deployment.sh docker
./deploy/validate-deployment.sh aws
./deploy/validate-deployment.sh heroku
./deploy/validate-deployment.sh allChecks: service availability • socket handshake • room lifecycle • health & metrics reachability
CONTRIBUTOR RESPONSIBILITIES
All contributors must ensure their contributions respect intellectual property rights and maintain the educational nature of this project. No copyrighted assets may be added.
- Fork repository
- Create feature branch (
git checkout -b feature/descriptor) - Implement with tests / validation
- Commit using conventional style (
feat: add x) - Push and open Pull Request
Coding Standards: ES6 modules • (planned) linting • small reviewable units • deterministic battle logic
| Command | Purpose |
|---|---|
docker-compose up --build |
Full stack start |
./scripts/setup-dev.sh |
Local dev bootstrap |
./deploy/deploy.sh |
AWS ECS deploy |
./deploy/heroku.sh |
Heroku deploy |
./deploy/validate-deployment.sh |
Multi-env validation |
./scripts/backup.sh |
DB backup |
- Documentation: GitHub Wiki
- Issue Tracker: GitHub Issues
- Discussion Forum: GitHub Discussions
- Developer Portal: API Documentation
MIT LICENSE
PokeCoach is released under the MIT License. See the LICENSE file for complete terms.
INTELLECTUAL PROPERTY NOTICE
Third-Party Trademarks: This project is a fan-inspired technical demonstration platform. Pokemon and all related intellectual property (names, sprites, types, creatures, moves, etc.) are trademarks of their respective owners (Nintendo, Game Freak, The Pokemon Company).
IMPORTANT LEGAL DISCLAIMERS:
- No endorsement by or affiliation with Nintendo/The Pokemon Company is implied
- This is a non-commercial, educational project for technical demonstration
- No copyrighted assets are redistributed; only structured metadata for game mechanics
- Always respect intellectual property rights and official game guidelines
BY USING THIS SOFTWARE, YOU ACKNOWLEDGE AND AGREE TO THESE TERMS
Developed by Muhammad Kartal

