Skip to content

:display:gsg:glgsg(warning): Project runs but shaders do not load correctly#22

Description

@eoinroe

After building the project and copying the binary to /Developer/Panda3D/bin as suggested in this post - https://discourse.panda3d.org/t/panda3d-c-not-working-on-os-x-10-11/15456/2, I get the following errors:

:util(error): Unable to make directory /panda3d, caching disabled.
Known pipe types:
CocoaGraphicsPipe
(all display modules loaded.)
:display:gsg:glgsg(warning): Shader shaders/fragment/geometry-buffer-0.frag produced the following warnings:
WARNING: Could not find vertex shader attribute 'vertex' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'vertexInShadowSpaces' not read by fragment shader
WARNING: Output of vertex shader 'vertexColor' not read by fragment shader
WARNING: Output of vertex shader 'diffuseCoord' not read by fragment shader
WARNING: Could not find fragment shader output 'p3d_FragData' to match FragDataBinding request.

:display:gsg:glgsg(warning): Shader shaders/fragment/geometry-buffer-1.frag produced the following warnings:
WARNING: Could not find vertex shader attribute 'vertex' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'vertexInShadowSpaces' not read by fragment shader
WARNING: Output of vertex shader 'vertexColor' not read by fragment shader
WARNING: Could not find fragment shader output 'p3d_FragData' to match FragDataBinding request.

These are different warnings from the shader compile errors reported on macOS mojave 10.14.5 and I was wondering how to get round this?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions