Fix: Incorrect mouse position on canvas LWJGL3 (Canvas)#2332
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yaRnMcDonuts merged 4 commits intojMonkeyEngine:masterfrom Feb 16, 2025
Merged
Fix: Incorrect mouse position on canvas LWJGL3 (Canvas)#2332yaRnMcDonuts merged 4 commits intojMonkeyEngine:masterfrom
yaRnMcDonuts merged 4 commits intojMonkeyEngine:masterfrom
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MeFisto94
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Dec 29, 2024
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Can't comment on the functionality, probably needs testing, but code wise it looks good
jme3-desktop/src/main/java/com/jme3/input/awt/AwtMouseInput.java
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jme3-desktop/src/main/java/com/jme3/input/awt/AwtMouseInput.java
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jme3-desktop/src/main/java/com/jme3/input/awt/AwtMouseInput.java
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added 3 commits
December 29, 2024 12:36
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I'll leave this open for another 2-3 day, then I plan to merge this so it can be tested in 3.8 beta. |
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This PR resolves bad mouse position when using canvas with lwjgl3, this fixes issue #2327 (Cursor centered on click -> flying camera with
setDragToRotate(true)option enabled).Now when the cursor is grabbed, if there is a point (coordinates) coming from the user, the cursor will stay at that position; otherwise it will focus on the component (canvas).