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fixes #96
When creating a polyface mesh the reference says that positions are given by a Vertex with both the 128 & 64 flag bit set, while face-indices are given by a Vertex with just the 128 bit set. The 16 bit is never set for polyface mesh vertices.
When adding vertex pairs to a polyface mesh polyline the 64 bit was unconditionally getting unset based on the 16 bit. This patch fixes the issue by also considering the current value of the 64 bit.