🇹🇷 Türkçe için tıklayın | 📋 Patch Notes
Unlocks the FPS cap in Red Alert 3 v1.12, raising it from 30 to 60 FPS.
Game logic runs at normal speed — only the render rate is increased.
The patch modifies a single 4-byte value (render_fps) in ra3_1.12.game.
Because v1.12 keeps render FPS and logic FPS as separate variables, changing
the render FPS does not affect game speed.
The patched file is renamed to ra3_1.13.game so Steam loads it automatically
via RA3_english_1.13.SkuDef — no wrapper required.
- Copy
Data\60FPS\ra3_1.13.gamefrom this repo to your game's Data folder:C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer Red Alert 3\Data\ - Rename it to
ra3_1.13.game(overwrite the existing file) - Launch from Steam — done.
Open ra3_1.12.game in a hex editor and write the 60 FPS value at FileOffset 0x8AD5F4:
| FPS | Bytes (hex) |
|---|---|
| 30 | 1E 00 00 00 |
| 60 | 3C 00 00 00 |
Then rename the file to ra3_1.13.game and place it in the Data folder.
Detailed technical notes are in PATCH_NOTES.md.
- Tested on v1.12 only. The v1.13 binary couples render and logic FPS
together, so this patch method does not apply to it. - Online multiplayer may detect a version mismatch since the binary is v1.12.
Works fine for offline and LAN play.