Re-creation of the classic NuclearCraft mod for modern Minecraft (Forge 1.20.1, Java 17). NuclearCraft-Neoteric brings a full nuclear-tech progression chain to the game: ore processing, fission reactors with configurable fuels and heat sinks, molten salt reactors, fusion cores, particle accelerators, target chambers, kugelblitz (black-hole) reactors, steam turbines, in-situ leaching, and a chunk-based world radiation system that actually rewards (and punishes) how you build.
- Mod id:
nuclearcraft - Minecraft: 1.20.1 (Forge)
- Energy: Forge Energy (FE/RF); Mekanism and GregTech CE: Unofficial interop where present
- Integrations: JEI, EMI, KubeJS, ComputerCraft, OpenComputers v2, AE2, Refined Storage, Mekanism, GregTech CE:U, TIS-3D, Patchouli, Ponder
- In-game guide: Patchouli Operator's Handbook
- Downloads: https://curseforge.com/minecraft/mc-mods/nuclearcraft-neoteric
- Dev builds: GitHub Actions tab → latest artifact
- Ore processing chain - crushers, washers, centrifuges, electrolyzers, infusers, melters and assemblers feeding a deep materials tree (uranium, thorium, plutonium, americium, curium, californium and beyond).
- Fission reactors - multiblock cores with configurable solid fuels, moderators, reflectors, heat sinks, steam mode, neutron flux, and meltdown consequences.
- (WIP) Molten Salt Reactors - liquid-fuel cores with input/output port logic, salt loops and thermal feedback.
- Fusion reactors - toroidal plasma ring built from electromagnets and RF amplifiers, fed by fuel/coolant recipes.
- Particle accelerators - linear and (WIP)toroidal beam lines with magnets, RF cavities and configurable particle sources.
- Target chamber - beam-driven transmutation, detector readouts, antimatter production chain.
- Kugelblitz reactor - 11×11×11 photon-ignition chamber for mini cool looking blackhole.
- Steam turbines - rotor shafts, blade tiers, coil materials, steam/exhaust recipes and a transparent energy formula.
- In-situ leaching - ore-vein system with leachers, pumps and research papers as an alternative to traditional mining.
- World radiation - chunk-level radiation field with decay, diffusion, shielding, player effects, dosimetry and geiger counters.
- World generation - new biome, new dimension with custom structures. Mini boss. Ores
- Nuclear weapons - Pu-239 / fission and fusion bombs with simulated blast, fallout and structural damage.
- Energy & storage - Forge Energy (FE/RF) throughout, with Mekanism and GregTech CE:U interop, plus voiding/buffering storage tiers.
- Mod integrations - JEI, EMI, AE2, Refined Storage, ComputerCraft, OpenComputers v2, TIS-3D, KubeJS, Patchouli, Ponder.
- In-game guide - Patchouli Operator's Handbook covering every multiblock and recipe path.
System reference docs live in docs/:
- Fission Reactor - multiblock layout, heat sinks, moderators, fuels, steam mode, meltdown
- Fusion Reactor - toroidal ring, magnets, RF amplifiers, plasma, coolant recipes. Decent energy source
- Turbine - Produce energy with steam cycle
- Kugelblitz - Confinment for blackhole. Harness energy and use unique recipe chains
- Accelerators - linear & toroidal beam lines, magnets, RF cavities, particle sources
- Target Chamber - beam reactions, detectors, transmutation, antimatter chains
- Leacher - in-situ ore leaching, pumps, research papers, ore-vein system
- Computers - ComputerCraft and OpenComputers v2 peripherals
- KubeJS Support - recipe schemas, events, custom fuel and particle-source registration
- Radiation - chunk radiation, decay, shielding, player effects, geiger counter
Modpack/scripting references:
tomdodd4598 - original NuclearCraft
Lach01298 - original QMD
If you want to support the project: Patreon · PayPal
Noteclip
Wandering Singularity
Tom Dodd
Niv
Commander Ava
marcin212
endleon tiozae
Ethan Tabler
PersonBelow Rocks