A software-rendered 2.5D raycasting engine written in Rust.
This is a Wolfenstein 3D-style renderer built from scratch. No GPU, no OpenGL, no Vulkan. Just raw CPU cycles and the DDA algorithm.
You need Rust installed.
- Clone it:
git clone https://github.com/francescomengarelli/raze
cd raze
- Run it:
cargo run --release
Right now it's a walking simulator.
- W / S: go forward / go back;
- A / D: Rotate camera left / right;
- ESC: Rage quit.