List view
Make things cleaner for both the user and within the code.
Due by May 29, 2013•4/4 issues closedTime to set up menus. This means a main menu with a play button, credits page, and quit button, as well as a pause menu with a way to either go back to the main menu or quit directly. There should also be some kind of music playing at all times. This should be classical music so the game has at least one thing to do with barcodes or symphonies. In addition, there should be a way to lose the game. Have the life bar use the sprite that nothing is using. And as always, code quality.
Due by May 22, 2013•3/3 issues closedLet's start having the user do things. The game should be somewhat playable (although it's not what our end goal will look like, it's a means to an end). Bars of random width and height should fly by the screen. When the user clicks and holds on a bar, make it blue to show some visual response. The longer the holds on a bar, the more you increase the score. Have the bar fade out once the user lets go of a bar they were holding. If a bar goes past the screen without the user clicking it, then decrement the score by some amount (maybe you can do something creative and write an algorithm to figure out how much to decrement the score). Mockup: 
Due by May 15, 2013•4/4 issues closedMake a pretty scrolling background and let the user interact with stuff on the screen.
Due by May 9, 2013•3/3 issues closedDeployment is working and a sprite and shape are rendered on the screen.
Due by May 2, 2013•2/2 issues closed