Get the latest release on itch: https://seedstone.itch.io/knock-the-rock
To build in linux download Godot and set the environment variable GODOT to point to your Godot executable.
export GODOT=<path to your Godot application>
Then run the script make.sh in the repository.
Version string is done in ktr/version_number.txt and dev/release state is set in ktr/Globals.gd
Here is the process for adding a setting to the game:
- add widget for it in
Settings.tscn - add exported variable in
SettingsConfig.gd - set a default value for it in the resource
default_settings.tres - update the methods
panel_knobs_to_resourceandresource_to_panel_knobsinSettings.gd - add tooltip and label strings to
Strings.gdand then updatesetup_ui_labelsinSettings.gd - finally, do stuff with the setting via
Globals.load_settings_config(), or via$Overlays/Settings.settings_configif working fromMenuScreen.tscn
