Make revelation reveal most squares exactly.#5004
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CrawlOdds wants to merge 1 commit intocrawl:masterfrom
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Make revelation reveal most squares exactly.#5004CrawlOdds wants to merge 1 commit intocrawl:masterfrom
CrawlOdds wants to merge 1 commit intocrawl:masterfrom
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Make revelation reveal most squares exactly. This removes aliasing from features such as floors, walls, water, statues, and fountains, which previously showed as base types when mapped. The aliasing wasn't really doing much - vaults are already often quite identifiable from shapes. Magic mapped levels now look prettier, and we don't tell small lies to players. Altars and portals are still mapped to UNKNOWN_ALTAR and UNKNOWN_PORTAL, because running after unknown altars and portals is fun. Small consequences: - Exclusions placed in unseen terrain now respect the opacity of that terrain, since we know it from mapping. - Digging targeters now know whether mapped squares are diggable, fixing crawl#4509. - We note any notable features when we map them, if the aliased feature is notable. This includes orb statues revealing the orb enemy.
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Merged as commit 19414c7 |
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Make revelation reveal most squares exactly.
This removes aliasing from features such as floors, walls, water, statues, and fountains, which previously showed as base types when mapped.
The aliasing wasn't really doing much - vaults are already often quite identifiable from shapes. Magic mapped levels now look prettier, and we don't tell small lies to players.
Altars and portals are still mapped to UNKNOWN_ALTAR and UNKNOWN_PORTAL, because running after unknown altars and portals is fun.
Small consequences: