Coordinated multi unit load/unload + tractorbeam -- test PR#7418
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Fx-Doo wants to merge 18 commits intobeyond-all-reason:masterfrom
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Coordinated multi unit load/unload + tractorbeam -- test PR#7418Fx-Doo wants to merge 18 commits intobeyond-all-reason:masterfrom
Fx-Doo wants to merge 18 commits intobeyond-all-reason:masterfrom
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…pping when reorganize happening + fix reorganize dropping units to ground instead of letting them fly until beam catches them again
…ible offset when loading + stop tracking unit when its position is known to be locked @link piece Sadly, this means i can't just use the cached pos from thread Load()
…another transport
…d both fire UNLOAD_UNIT and not UNLOAD_UNITS, but luckily we can track it via cmdParams[4] being nil
…unit, maybe can write in a GG table instead so all units share same pool?)
Contributor
…engine's alignment and height default goals + use FinishCommand on load cmds
…d functions/values Allows caching some data per unitDefID, and have a single source of truth for unit sizes Log an error if the API was loaded after the script or handler
Fx-Doo
commented
Apr 15, 2026
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Perhaps could actually be synced/unsynced "shared", as those could also benefit gui elements?
…dingRadius but not yet under InRange(); Also delete the "maxHeight" check when checking "InRange" and use lowered internal load_radius
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This is a WIP -- desc aswell
ALREADY FUNCTIONAL:
SOON FUNCTIONAL (ready to be implemented but recquires engine changes that have been proposed):
TO-DOO-LIST: