Releases: annulusgames/Arch.Unity
Releases · annulusgames/Arch.Unity
v0.2.0
What's Changed
- Change: ArchApp systems must be UnitySystemBase by @nuskey8 in #25
- Fix: Initialize may be called twice by @nuskey8 in #26
- Fix: VContainer system registration does not work by @nuskey8 in #27
- Fix: system Dispose is not called by @nuskey8 in #28
- Fix: double dispose by @nuskey8 in #29
- Add: GameObjectDisabled component check by @nuskey8 in #30
- Add: system duplication check by @nuskey8 in #32
- Add Arch v2 Support by @KurisuJuha in #37
New Contributors
- @KurisuJuha made their first contribution in #37
Full Changelog: v0.1.6...v0.2.0
v0.1.6
What's Changed
- Improve: entity inspector by @annulusgames in #21
- Fix: GameObjectReference is added even with ConvertAndDestroy by @annulusgames in #22
- Feature: EntityName by @annulusgames in #23
- Improve: Entity Editor and Inspector by @annulusgames in #24
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- Improve: entity inspector by @annulusgames in #18
- Fix: compilation error by @annulusgames in #19
- Fix: Inspector foldout by @annulusgames in #20
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- Add: OnConvert to EntityConversion by @annulusgames in #14
- Add: TryGetEntity by @annulusgames in #15
- Add: TryGetGameObject to EntityConversion by @annulusgames in #17
Full Changelog: v0.1.3...v0.1.4
v0.1.3
What's Changed
- Fix: duplicate event registration for PlayerLoopHelper by @annulusgames in #8
- Fix: duplicate registration in VContainer by @annulusgames in #9
- Add: EntityConversion API by @annulusgames in #11
- Add: GameObjectDisabled component by @annulusgames in #12
- Change: implements IEquatable by @annulusgames in #13
Full Changelog: v0.1.2...v0.1.3
v0.1.2
What's Changed
- Repaint ArchHierarchyWindow on playModeStateChanged by @notargs in #6
- Fix: Job is scheduled in parallel regardless of ScheduleMode by @annulusgames in #7
New Contributors
Full Changelog: v0.1.1...v0.1.2
v0.1.1
What's Changed
- Fix: Issue where addresses may be moved by GC by @annulusgames in #1
- Fix: avoid duplication of dispose DefaultWorld by @annulusgames in #2
- Fix: memory leak by @annulusgames in #4
- Fix: IJobArchChunk.Schedule causes crash by @annulusgames in #5
New Contributors
- @annulusgames made their first contribution in #1
Full Changelog: v0.1.0...v0.1.1