Vehicle Damage - Add static weapon crew ejection on destruction#11420
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Dystopian wants to merge 1 commit into
Open
Vehicle Damage - Add static weapon crew ejection on destruction#11420Dystopian wants to merge 1 commit into
Dystopian wants to merge 1 commit into
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When merged this pull request will:
fnc_handleDamageEjectIfDestroyedby running it at the last alive moment;The HandleDamage EH now runs not only after the vehicle is destroyed, but also at the last moment while it is still alive and overall damage is critical. In most cases this happens in the same frame, but the "alive" moment occurs slightly earlier and is more reliable.
Previously, when a boat was destroyed after a collision, its crew was simply ejected. In some cases they were ejected directly into the water, so the boat's velocity was not transferred to them. Now the crew is ejected slightly above the water, allowing them to retain the boat's momentum and potentially be thrown into the rocks or the pier that destroyed the boat.