allow players to change FOV#338
Conversation
when using kRenderTransTexture the smoke grenade renders above the viewmodel and looks ugly overall.
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I don't think that's something was intended by the game design. HL let's you change FOV, if CS was supposed to do the same, they would've let you do it. |
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Well, it enhances the gameplay. I honestly think this pull request would've been a lot better if i had fixed that issue with the viewmodel scaling and clipping, but im not exactly sure whats causing it to clip. |
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Good idea, in my case I would reduce it to have a better view because I find it difficult to see distant players on a smartphone screen. |
actually i made it so 90 is minimum... if its bellow 40 it goes into scoped mode |
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Well, I really don't care about what Counter-Strike people wants yet I have merge access here. If that's what people want, so be it. But for that I would like to hear other devs opinions, mainly @Vladislav4KZ who has been working hard on cs16-client on @Velaron absence. |
I was testing stuff and realized ReGameDLL overwrites whatever value you set in the default_fov cvar, so i added a small check that overwrites the fov to the default_fov cvar. Then I also made the cvar store the value so when you restart the game it stays.
default (90):

100:

120:

more than that look really ugly and i couldn't find a way to fix it. I tried just scaling the viewmodel but then it would clip