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Save State Design Introduction

Aleks Siroki edited this page Oct 1, 2022 · 4 revisions

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For sprint 3, as seen in Figure 1 we focused on designing a user interface for the Save and Load game functionality. However, since user interface directly relates to the user experience - from correct location of the buttons to cognitive association we had to ensure that the game offers positive gaming experience for our user group and helps them play Atlantis Sinks game with pleasure. To achieve that we deployed several user testing sessions along with surveys and interviews to collect data and refine the idea. That way we made sure that the Save and Load state went beyond designing a set of pretty buttons. image Figure 1: Final design of UI elements for the Save State functionality of the Atlantis Sinks game

In relation to the Save and Load state during this sprint we:

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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