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Releases: ThePythonator/Super-Square-Bros

Loads of new stuff!!!

16 Feb 16:41

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Slightly improved UI (made more consistent).
During intro at start of levels, level number is displayed.
Now displays level stats at end (coins, enemies killed, time taken).
After completing a level (either dying or reaching finish), the player is taken back next to that level.
Tried to fix a bug with 32Blit (probably was unsuccessful): the first time it is run, the character select page is slightly broken (the red character jumps off the edge, and then stops bouncing after that). Exiting and reopening the game fixes this.

I'm also working on saving level stats, and displaying them when a player comes near that level in the select page.

Fixed stuff :)

15 Feb 11:56

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Also added level intro skipping. (Press A/U)

More levels and bug fixes.

13 Feb 17:55

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v0.4.10

Improved some levels.

Better levels...

12 Feb 14:54

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Removed multicoloured platforms below main level.

v0.4.6 - New HUD, more enemies and levels!

12 Feb 14:46

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Added another level (based off of the first level) and another enemy (bounces around everywhere).
Added some polish - now player bounces slightly when jumping on enemies, better stats/HUD at top.
Added lives - if you die three times you are taken back to the level select page.

v0.4.2 - Custom input prompts

11 Feb 18:03

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It was confusing a lot of people when told to 'Press A to start', and they were using a keyboard (for which A = U or Z), soooo..... now the game asks what input method you're using at the start, and saves that data (so closing/reopening doesn't result in being asked again).

v0.4.0 - Lots of new bits :)

10 Feb 15:15

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New features:

  • Level numbers above each level on the level select page.
  • Level numbers now 'bounce'.
  • Levels can be completed by touching the portal.
  • Pursuing enemies speed up when chasing.
  • Once completing a level, you are taken back to the level select page.

v0.3.8 - Tiny QoL update

09 Feb 15:14

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Added text to level select page, fixed small UI bug where text would fade out along with particles.

v0.3.7 - Level selection!

09 Feb 15:04

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Basic level select menu implemented :)
Enemy AI slightly improved.

v0.3.3 (with emscripten)

08 Feb 12:21

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Whoops! Wrong version number...