Founder & Technical Director at The Onliest Studios
I am a systems-focused software developer building game architecture, developer tooling, and automation software, passionate about open-source software, resilient systems, and reducing developer friction through thoughtful engineering.
- A 2D grid-based tactical RPG inspired by the Final Fantasy Tactics and Dungeons & Dragons franchises.
- Built on Godot using a custom data-driven Entity Component System (ECS) architecture.
- Targeting Early Access launch in late 2026.
- A published PowerShell Gallery module that consolidates project source into AI-ready context with token estimation, customizable filtering, and Markdown-aware formatting.
- Features a Unix-inspired command-line interface emphasizing composability, deterministic output, and automation workflows.
- Curated Neovim distribution emphasizing discoverability, low-friction workflows, and mnemonic keybinding design.
- Unifies editor, terminal, AI tooling, and development workflows into a cohesive Linux-first environment using Lua and modern Neovim plugins.
- Languages: C++, GDScript, Lua, Bash, JavaScript, PowerShell
- Game Development: Godot Engine, Unreal Engine, Love2D, Blender, Material Maker, Inkscape
- Infrastructure: Linux, Docker, Podman, GitHub Actions, BorgBackup, Tailscale
- Tools: Git, Neovim, WezTerm, Obsidian
- A+ | CompTIA (Certified through Sept 2028)
- Unreal Engine 5 C++ Developer | Udemy
- AI Infrastructure & Operations Fundamentals | Nvidia
- The Fundamentals of RDMA Programming | Nvidia
- Introduction to Networking | Nvidia
- JavaScript Programming Essentials | IBM
- CS50's Introduction to Computer Science | HarvardX
- B.A. in Creative Writing & Psychology | City College of New York (Summa Cum Laude, 4.0 GPA)


