SlimeVR Powered VR Controllers#1713
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…2026) Condensed from the following changes: - Remove Z offset from hand trackers in skeleton (fixes hand alignment in SteamVR when slimes are used as controllers) - Add initial tap detection sending for SteamVR bindings - Remove old tap detector - Add controller input support - If controller input is detected, then the tracker supports controls - Add trackpad input support to protocol - Make sure controller inputs actually get passed down to computed tracker - Update protobuffs - Add standalone controller hand inputs, and fix a bug where byBodyPart would explode - Add controller inputs - Adjust logic post rebase - Fix controller mapping
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A rough sketch out for SlimeVR powered VR controllers. Some aspects are still incomplete such as the SteamVR driver portion of things so this will be a draft for now. But early feedback is welcome.