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Releases: RyMaxim/cotw-mod-builder

v2.7.2: Bugfix for discount on non-skin items in Modify Store, improved asset bundle versioning and compatibility check

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@RyMaxim RyMaxim released this 18 Jun 03:25

Updates and Fixes

General Updates:

  • Asset bundles are now versioned as major.minor instead of major.minor.patch. (e.g. 2.7 instead of 2.7.2). This ensures compatibility for existing assets when only plugins are being updated in a .patch release.

Bugfixes:

  • Modify Store: Fixed a bug where discounts were being applied incorrectly due to an int vs float formatting issue

v2.7.1: Bugfix for setting exact price in Modify Store

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@RyMaxim RyMaxim released this 17 Jun 20:23

Updates and Fixes

Bugfixes:

  • Modify Store: Fixed a bug where setting an exact price could cause an error+crash

v2.7.0: Peru map, Modify Store can unlock items, Modify Animal Classes, improved support for Multi-Class Weapon Pack

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@RyMaxim RyMaxim released this 17 Jun 05:21

Updates and Fixes

General Updates:

Updated Mods:

  • Modify Store: Added support for modifying the locked attribute of items in the shop. This enables access to weapons and items that are normally restricted behind quest rewards, weapon score unlocks, or other requirements.
  • Modify Animal Classes: Created by emon94. Edit the ammunition class of any animal in the game. Supports values between 1-15 to enable mods with extended weapon classes.
  • Modify Weapon: Added support for the separate ammo-specific tuning files for all three rifles from the Multi-Class Weapon Pack DLC. They now work similarly to how birdshot/buckshot and slugs are separated for shotguns.

Bugfixes:

  • Modify Store: Minimum price of skins is now 1 to prevent a bug where weapon skins cannot be viewed or modified.
  • Modify Reticle Cost: Minimum price of reticles is now 1 since the game reverts to the default cost if the mod is set to 0

v2.6.0: Multi-Class Weapon Pack, "org" folder bundled separately, fix Modify Store bulk price edit, fix version checks

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@RyMaxim RyMaxim released this 18 Apr 11:31

Updates and Fixes

General Updates:

  • New game files to support Patch 9.1 (game version 3203113) and the Multi-Class Weapon Pack DLC
  • Improved version checks - users should no longer see repeated "update available" notifications after installing a new version

Updated Mods:

  • Modify Store: Fixed an error where bulk-applying a price to all free items accidentally applied that price to all items in the category

Note to developers/forkers: modbuilder/org folder no longer included

Several of the .ee bundle files have grown beyond 100MB and GitHub does not allow them to be uploaded through regular means. I weighed a few options but none were acceptable:

  • Git LFS cannot be configured because this is a fork of the original repo. Additionally,, if I break that fork and upload this as a new standalone repo to enable LFS I am suddenly on the hook for bandwidth costs out of GitHub when users clone or fork this public repo.
  • git clean and git smudge can apply compression to files but require local configuration to ensure the files are handled properly. This breaks immediately if someone downloads the repo through their browser as a zip. instead of through git clone

Ultimately I settled on removing the org folder from source code and packaging it separately as an asset bundle with each release (modbuilder_org_2.6.0.7z). The files are still packaged in with the built release (modbuilder.exe) so nothing changes if you're downloading and running the executable release from here or NexusMods. This should only affect users who are running from source (hatch run apcgui).

I've added sanity checks when the application starts to ensure the org folder is present and a notification will pop up if the versions are out of sync with a link to the release page. I may be able to add a one-button "download and install" down the line but wanted to get this out the door since it was already delayed by DECA issues.

v2.5.0: Game Feeder Pack 2 DLC, More waterfowl blinds, lower limit for Increase Deployables and Increase Reserve Population

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@RyMaxim RyMaxim released this 25 Feb 02:35

Updates and Fixes

General Updates:

Updated Mods:

  • Modify Store: Added new Feeders and Bait
  • Increase Deployables: Now properly applies to Waterfowl Blinds. Lower limit reduced to 0.1x for those who like a challenge
  • Increase Reserve Population: Lower limit reduced to 0.1x for those who like a challenge

v2.4.1: Bugfixes for Modify Ammo, catch and handle common error messages

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@RyMaxim RyMaxim released this 10 Dec 22:59

Updates and Fixes

General Updates:

  • Added a popup message if the user is running inside of the C:\Users\username\OneDrive folder. Mod Builder commonly encounters errors due to OneDrive locking files and the popup will instruct the user to move the modbuilder folder to a different directory
  • Added a popup message to handle a common PermissionError if Mod Builder does not have sufficient permissions to delete the dropzone folder from the game directory
  • Add a handler to catch a tkinter error if the user closes Mod Builder while the application is loading mods

Bugfixes:

  • Modify Ammo: Setting a max_range of 0 will properly default to the ammo's default max_range. Also fixed a bug where ammo penetration values were not accurately reflected in the in-game UI.

v2.4.0: Scotland map, Trophy Mount DLC, fix for Increase Reserve Population

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@RyMaxim RyMaxim released this 10 Dec 09:52

Updates and Fixes

General Updates:

  • New game files to support Update 8.4 (game version 3139192)
  • Added support for Tòrr nan Sithean (Scotland Hunting Reserve) and the Benelhag 12G shotgun
  • Added support for the Premium Trophy Mount Pack DLC

Updated Mods:

  • Modify Stores: Added new trophy platforms and plaques under "Trophy Holders"

Bugfixes:

  • Increase Reserve Population: Fixed an issue where some species were not having their populations increased properly.

v2.3.0: Game Feeder Pack DLC + Feeder mods, updated backpack values, show mod settings when updating config

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@RyMaxim RyMaxim released this 22 Oct 16:52

Updates and Fixes

General Updates:

  • New game files to support Update 8.3 (game version 3054373) and the Game Feeder Pack DLC

Updated Mods:

  • Modify Lures: Increase the effective range of Feeders
  • Modify Store: Reduce the cost of Feeders (under "Structures") and Feeder Bait (new category)
  • Increase Deployables: Multiplier applies to Feeders
  • Modify Backpacks: Updated default values

Bugfixes:

  • The configuration for each mod will be properly shown when updating a Loaded mod list

v2.2.12: Improved error handling, bug report window, Modify Ammo fix for 0.0 penetration

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@RyMaxim RyMaxim released this 09 Sep 14:48

Updates and Fixes

General Updates:

  • Added general error handling to the main loop
  • Added a popup window to catch errors and guide the user to report the bug on NexusMods

Updated Mods

  • Modify Ammo: Sliders have an increased maximum value of 300%

Bugfixes:

  • Modify Ammo: Now properly applies the maximum penetration value of 0.0

v2.2.11: Updates from 2.2.10 plus a fix for Modify Ammo not updating classes

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@RyMaxim RyMaxim released this 06 Sep 06:23

Updates and Fixes

In my excitement to share the updated Modify Ammo plugin in 2.2.10 I mistakenly removed the classes from harvest integrity checks. My bad. This release puts that back in.

Bugfixes:

  • Modify Ammo: Selected classes are now properly applied and will affect harvest checks.