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55 changes: 15 additions & 40 deletions features/gui/shortcuts.lua
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ local function add_shortcut_selection_row(player, parent, child)
type = 'checkbox',
caption = child.caption,
state = player_data[child.name],
tags = { action = checkbox_action_name, name = child.name },
tags = { [Gui.tag] = checkbox_action_name, name = child.name },
}
Gui.set_style(checkbox, { minimal_width = 160, horizontally_stretchable = true })
end
Expand Down Expand Up @@ -179,7 +179,7 @@ function Public.get_main_frame(player)
sprite = s.sprite,
hovered_sprite = s.hovered_sprite,
tooltip = s.tooltip,
tags = { action = shortcut_action_name, name = button_name },
tags = { [Gui.tag] = shortcut_action_name, name = button_name },
}
Gui.set_style(button, { font_color = { 165, 165, 165 } })
if player_data[button_name] == nil then
Expand Down Expand Up @@ -224,49 +224,24 @@ Gui.on_click(settings_button_name, function(event)
Public.toggle_shortcuts_settings(event.player)
end)

Event.add(defines.events.on_gui_checked_state_changed, function(event)
Gui.on_checked_state_changed(checkbox_action_name, function(event)
local element = event.element
if not (element and element.valid) then
return
end

local player = game.get_player(event.player_index)
if not (player and player.valid) then
return
end

local action_name = element.tags and element.tags.action
if action_name and action_name == checkbox_action_name then
local name = element.tags.name
local frame = Public.get_main_frame(player)
for _, button in pairs(frame.children[1].table_frame.table.children) do
if button.tags.name == name then
local player_data = get_player_preferences(player)
player_data[name] = element.state
button.visible = element.state
end
local player = event.player
local name = element.tags.name
local frame = Public.get_main_frame(player)
for _, button in pairs(frame.children[1].table_frame.table.children) do
if button.tags.name == name then
local player_data = get_player_preferences(player)
player_data[name] = element.state
button.visible = element.state
end
end
end)

Event.add(defines.events.on_gui_click, function(event)
local element = event.element
if not (element and element.valid) then
return
end

local player = game.get_player(event.player_index)
if not (player and player.valid) then
return
end

local action_name = element.tags and element.tags.action
if action_name and action_name == shortcut_action_name then
local name = element.tags.name
local shortcut = shortcut_buttons[name]
if shortcut and shortcut.action then
shortcut.action(player, event)
end
Gui.on_click(shortcut_action_name, function(event)
local shortcut = shortcut_buttons[event.element.tags.name]
if shortcut and shortcut.action then
shortcut.action(event.player, event)
end
end)

Expand Down
22 changes: 6 additions & 16 deletions features/market_chest.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,7 @@ local b_bucket = Buckets.get_bucket
local register_on_object_destroyed = script.register_on_object_destroyed

local relative_frame_name = Gui.uid_name()
local offer_tag_name = Gui.uid_name()
local request_tag_name = Gui.uid_name()
local button_tag_name = Gui.uid_name()
local standard_market_name = 'fish_market'

-- What market provides
Expand Down Expand Up @@ -222,7 +221,7 @@ Event.add(defines.events.on_gui_opened, function(event)
sprite = 'item/'..name,
number = value,
tooltip = {'market_chest.item_tooltip', value},
tags = { name = request_tag_name, item = name, id = entity.unit_number },
tags = { [Gui.tag] = button_tag_name, name = 'request', item = name, id = entity.unit_number },
toggled = data.request and data.request == name,
}
Gui.set_data(button, tables)
Expand All @@ -239,7 +238,7 @@ Event.add(defines.events.on_gui_opened, function(event)
sprite = 'item/'..name,
number = value,
tooltip = {'market_chest.item_tooltip', value},
tags = { name = offer_tag_name, item = name, id = entity.unit_number },
tags = { [Gui.tag] = button_tag_name, name = 'offer', item = name, id = entity.unit_number },
toggled = data.offer and data.offer == name,
}
Gui.set_data(button, tables)
Expand All @@ -248,17 +247,8 @@ Event.add(defines.events.on_gui_opened, function(event)
this.relative_gui[event.player_index] = frame
end)

Event.add(defines.events.on_gui_click, function(event)
Gui.on_click(button_tag_name, function(event)
local element = event.element
if not (element and element.valid) then
return
end

local tag = element.tags and element.tags.name
if not tag or not (tag == request_tag_name or tag == offer_tag_name) then
return
end

local toggled = not element.toggled
for _, button in pairs(element.parent.children) do
button.toggled = false
Expand All @@ -268,9 +258,9 @@ Event.add(defines.events.on_gui_click, function(event)
local item_name = element.tags.item
local data = b_get(this.chests, element.tags.id)

if tag == request_tag_name then
if element.tags.name == 'request' then
data.request = toggled and item_name or nil
elseif tag == offer_tag_name then
elseif element.tags.name == 'offer' then
data.offer = toggled and item_name or nil
end

Expand Down
25 changes: 6 additions & 19 deletions map_gen/maps/frontier/modules/restart.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@ local AdminPanel = require 'features.gui.admin_panel.core'
local Color = require 'resources.color_presets'
local Core = require 'utils.core'
local Discord = require 'resources.discord'
local Event = require 'utils.event'
local Global = require 'utils.global'
local Gui = require 'utils.gui'
local PlayerStats = require 'features.player_stats'
Expand Down Expand Up @@ -130,13 +129,13 @@ local function show_values(parent, parent_data, params)
local current = flow.add {
type = 'text-box',
style = 'short_number_textfield',
tags = { name = textbox_tag_name },
tags = { [Gui.tag] = textbox_tag_name },
text = current_value,
}
local modifier = flow.add {
type = 'text-box',
style = 'short_number_textfield',
tags = { name = textbox_tag_name },
tags = { [Gui.tag] = textbox_tag_name },
text = modifier_value,
}
local predicted = flow.add {
Expand Down Expand Up @@ -342,22 +341,10 @@ Gui.on_click(main_button_name, function(event)
end
end)

Event.add(defines.events.on_gui_text_changed, function(event)
local element = event.element
if not (element and element.valid) then
return
end

local tag = element.tags and element.tags.name
if not tag then
return
end

if tag == textbox_tag_name then
local data = Gui.get_data(element)
local current, modifier = data.current, data.modifier
data.predicted.text = tostring(safe_add(current.text, modifier.text))
end
Gui.on_text_changed(textbox_tag_name, function(event)
local data = Gui.get_data(event.element)
local current, modifier = data.current, data.modifier
data.predicted.text = tostring(safe_add(current.text, modifier.text))
end)

Gui.on_click(reset_button_name, function(event)
Expand Down
5 changes: 4 additions & 1 deletion utils/gui.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@ local Gui = {}
local data = {}
local element_map = {}

Gui.tag = '__@level-RedMew__'

Gui.token =
Global.register(
{data = data, element_map = element_map},
Expand Down Expand Up @@ -234,7 +236,8 @@ local function handler_factory(event_id)
return
end

local handler = handlers[element.name]
local tag = element.tags[Gui.tag]
local handler = handlers[element.name] or handlers[tag]
if not handler then
return
end
Expand Down