GH-1354 Modern Godot Animations not importing Properly - #1355
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (3)
Included review availability: Your plan provides up to 8 included reviews per hour; 7 remain after this review. WalkthroughThe change makes approximate-equality checks strict at the tolerance boundary. It also exposes animation libraries as individual properties and uses strict position comparisons for animation loop crossings. ChangesApproximate comparison semantics
Animation property and playback behavior
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🔵 Low · up to Per-library animation replacement can remove the existing entry before a new one is accepted, so a rejected replacement may silently leave animation data missing. The impact is localized, but this bounded correctness risk warrants owner awareness or a failure-atomic fix before treating the change as fully merge-ready. Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Linked Issues checkExplanation The changes address animation library property handling and animation playback boundary detection. These changes support importing and preserving animation data from modern Godot 4.x assets, including the reported Flame FX case [
✨ Finishing Touches🧪 Generate unit tests (beta)
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…ing one-shot particles)
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The user who reported this to me said that this PR fixed the bug that they were experiencing |
DaveTheEggman
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LGTM, just don't forget to squash the commits
Fixes #1354
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